ArmaDB
Online · up 8h 12m North America Miami ping site updated 32 seconds ago PC Xbox PlayStation

0/128 players

17.9 GB 143 mods

0% full

v1.8.0.13 BattlEye

Direct join code

0185450695

In game: Server browser, then Direct Join

Players
0 / 128
0% full
In queue
0
max 50
Mods
143
17.9 GB to download
Server FPS
100
1.1 GB memory in use
Ping
-
A2S not enabled
Uptime, 7d
20.5%
0.0 players avg

Player activity

Average 0 · low 0 · peak 1 · last 7 days

0 0 1 1 1 Sat 10 Mon 12 Wed 14 Fri 16 peak 1
Average players Low to peak in each bucket Times in UTC change

Server stats

last 7 days · FPS is the server's simulation rate, not a player's · memory is what the server process uses, not the machine's RAM

FPS, median
100
100 to 100
Memory in use
1.1 GB
peak 1.1 GB
Restarts
1
1 in 24 h
Session
5h 17m
avg · max 8h 12m
0 100 200 FPS 1,159 1,160 1,161 MEMORY IN USE, MB 02:00 04:00 06:00 Fri 16 Oct, 02:00 100 FPS 1,160 MB in use Fri 16 Oct, 03:00 100 FPS 1,160 MB in use Fri 16 Oct, 04:00 no FPS sample no memory sample Fri 16 Oct, 05:00 no FPS sample no memory sample Fri 16 Oct, 06:00 no FPS sample no memory sample Fri 16 Oct, 07:00 no FPS sample no memory sample
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 6 hours · hover for detail Times in UTC change
0 100 200 FPS 1,159 1,160 1,161 MEMORY IN USE, MB restart 23:40 12:00 18:00 00:00 06:00 Thu 15 Oct, 21:00 100 FPS 1,160 MB in use Thu 15 Oct, 22:00 no FPS sample no memory sample Thu 15 Oct, 23:00 no FPS sample no memory sample Fri 16 Oct, 00:00 100 FPS 1,160 MB in use Fri 16 Oct, 01:00 no FPS sample no memory sample Fri 16 Oct, 02:00 100 FPS 1,160 MB in use Fri 16 Oct, 03:00 100 FPS 1,160 MB in use Fri 16 Oct, 04:00 no FPS sample no memory sample Fri 16 Oct, 05:00 no FPS sample no memory sample Fri 16 Oct, 06:00 no FPS sample no memory sample Fri 16 Oct, 07:00 no FPS sample no memory sample
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 1 restart 11 hours · hover for detail Times in UTC change
0 100 200 FPS 1,159 1,160 1,161 MEMORY IN USE, MB restart 23:40 Sat 10 Oct Mon 12 Oct Wed 14 Oct Fri 16 Oct Thu 15 Oct, 21:00 100 FPS 1,160 MB in use Thu 15 Oct, 22:00 no FPS sample no memory sample Thu 15 Oct, 23:00 no FPS sample no memory sample Fri 16 Oct, 00:00 100 FPS 1,160 MB in use Fri 16 Oct, 01:00 no FPS sample no memory sample Fri 16 Oct, 02:00 100 FPS 1,160 MB in use Fri 16 Oct, 03:00 100 FPS 1,160 MB in use Fri 16 Oct, 04:00 no FPS sample no memory sample Fri 16 Oct, 05:00 no FPS sample no memory sample Fri 16 Oct, 06:00 no FPS sample no memory sample Fri 16 Oct, 07:00 no FPS sample no memory sample
Server FPS, hourly average low to high in the hour Memory used by the server process, MB 1 restart 11 hours · hover for detail Times in UTC change

Installed mods 143 17.9 GB to download

Grouped into families: mods linked to each other by a chain of dependencies. Each row says what it needs; the mods with a needed by N badge are the frameworks the others stand on. A missing dependency is one this server does not have installed.

Attachment Framework-Core family 30 mods linked by dependencies · also built on Bacon Suppressors, RIS Laser Attachments, Attachment Framework Mod page
GRS - Dev Framework family 21 mods linked by dependencies · also built on GRS - Essentials, GRS - Patches, GRS - Modular Vests & Rigs Mod page
Pronto Hub family 8 mods linked by dependencies Mod page
RTS Protocol family 4 mods linked by dependencies Mod page
Car Radio4All - PARTLY BROKEN family 3 mods linked by dependencies Mod page
WCS_Armaments family 2 mods linked by dependencies Mod page
S_stuff family 2 mods linked by dependencies Mod page
ACE Core family 2 mods linked by dependencies Mod page
Standalone mods 71: checked, and linked to nothing else installed here

Same scenario

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