Melee combat and armor framework. - Light/heavy attacks - Custom animations - 1H & 2H weapons, 3 usable bayonets, shields - Armor works VS melee damage 1st/3rd person view + Multiplayer support.
Players now
189
Servers
107
Rating
83%
42 votes
Subscribers
-
74,751 downloads
Busiest servers running it 107 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Sanxisan
- Version
- 1.4.9
- Size
- 78.6 MB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 14 Jul 2025
- Updated
- 1 month ago
- Workshop ID
- 6595113A3678CF5D
Recent adoption
30 days: +227 −198 ↑0
- + Irregular Defense Group Milsim 1.4.9 52m ago
- − Irregular Defense Group Milsim 1.4.9 1h ago
- + FreedomReapers 1.4.9 5h ago
- − Corps Des Clutchers Operation 1.4.9 5h ago
- + GALACTIC UNIVERSE BATTLEFLEET PUBLIC MILSIM 1.4.9 8h ago
- − #3 EXD.gg » 1PP | Members & VIP Server | EU | Vanilla | Discord.exd.gg 1.4.9 11h ago
- + DizzTactical Event Operation 1.4.9 12h ago
- + Delta Force Chilsim | Events Server 1.4.9 13h ago
- − Station-19 | Halo, RP, Milsim | https://discord.gg/meNG3twax 1.4.9 15h ago
- + #6 KSK Europa milsim/event 1.4.9 18h ago
- − levpidor 1.4.9 19h ago
- + [NA] 1BCT 10th Mountain Division 1.4.9 19h ago
Required by
91Often used with
8Version history
11-
v1.4.9 78.6 MB 30 Aug 2026
Improved compatibility with other weapon mods: - MCE now calls super.HandleWeaponFire on weapon fire input
-
v1.4.8 78.6 MB 15 Aug 2026
-
v1.4.7 78.6 MB 14 Jun 2026
-
v1.4.6 78.6 MB 11 Apr 2026
-
v1.4.5 78.6 MB 13 Mar 2026
-
v1.4.4 78.6 MB 4 Feb 2026
Description from the Workshop
1. Controls: - Light attack uses the "fire weapon" keybind - LMB on PC by default. - Heavy attack uses the "melee attack" keybind - Middle mouse button on PC by default. Controllers fully supported. 2. Fully implemented melee weapon types: - One-handed - primary slot - One-handed - secondary slot (including all base game bayonets) - Two-handed (sledgehammer, halberd and spear) 3. Shields: - Shields block projectiles and melee attacks - Can be used with one-handed melee weapons and pistols - When there is no compatible weapon held in hand, shield rests on the back of the character 4. Extra features: - One-handed light attacks are usable with a gadget held in left hand - Cutting weapons and heavy hammers deal very high damage to trees (~10 cuts to destroy a big tree) - Armor can be configured to protect VS melee damage - Custom melee weapon positions when sheathed (at the belt and on the back) 5. How to access MCE weapons/armor? Mod adds realistic modern melee weapons and shields to US & USSR factions in Conflict/Game Master modes In addition, medieval/fantasy weapons and shields are available: - In the included FFA test custom map (Singleplayer & 1v1) - From the CIV faction arsenal in Game Master mode 4 armor pieces that reduce incoming melee damage can also be obtained from US & USSR arsenals 6. Custom animations: For two-handed and one-handed melee weapons: - Idle (standing, crouch, prone) - Weapon switching (supports prone) - Cut and stab attacks For shields: - Melee one-handed and pistol animations fully supported WARNING: - MCE melee weapon animations will not work with raised or ADS - MCE might not be compatible with mods that change the character animation workspace (player_main) or animation graphs Parameters of light/heavy attack can be configured in SCR_MCE_MeleeWeaponProperties component of each weapon prefab: - Damage - Attack speed - Range - Hitbox size - Physics impact strength - Animation type (currently cut/smash or stab) - Sound eff...