ArmaDB

Melee combat and armor framework. - Light/heavy attacks - Custom animations - 1H & 2H weapons, 3 usable bayonets, shields - Armor works VS melee damage 1st/3rd person view + Multiplayer support.

Players now

189

Servers

107

Rating

83%

42 votes

Subscribers

-

74,751 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6595113A3678CF5D

Busiest servers running it 107 in total

All servers

Players on servers with it

daily, last 30 days

0 150 300 450 600 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 508
Average players Low to peak in each bucket

Details

Author
Sanxisan
Version
1.4.9
Size
78.6 MB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
14 Jul 2025
Updated
1 month ago
Workshop ID
6595113A3678CF5D

Recent adoption

30 days: +227 −198 ↑0

Version history

11
  1. v1.4.9 78.6 MB 30 Aug 2026

    Improved compatibility with other weapon mods: - MCE now calls super.HandleWeaponFire on weapon fire input

  2. v1.4.8 78.6 MB 15 Aug 2026
  3. v1.4.7 78.6 MB 14 Jun 2026
  4. v1.4.6 78.6 MB 11 Apr 2026
  5. v1.4.5 78.6 MB 13 Mar 2026
  6. v1.4.4 78.6 MB 4 Feb 2026
Description from the Workshop

1. Controls: - Light attack uses the "fire weapon" keybind - LMB on PC by default. - Heavy attack uses the "melee attack" keybind - Middle mouse button on PC by default. Controllers fully supported. 2. Fully implemented melee weapon types: - One-handed - primary slot - One-handed - secondary slot (including all base game bayonets) - Two-handed (sledgehammer, halberd and spear) 3. Shields: - Shields block projectiles and melee attacks - Can be used with one-handed melee weapons and pistols - When there is no compatible weapon held in hand, shield rests on the back of the character 4. Extra features: - One-handed light attacks are usable with a gadget held in left hand - Cutting weapons and heavy hammers deal very high damage to trees (~10 cuts to destroy a big tree) - Armor can be configured to protect VS melee damage - Custom melee weapon positions when sheathed (at the belt and on the back) 5. How to access MCE weapons/armor? Mod adds realistic modern melee weapons and shields to US & USSR factions in Conflict/Game Master modes In addition, medieval/fantasy weapons and shields are available: - In the included FFA test custom map (Singleplayer & 1v1) - From the CIV faction arsenal in Game Master mode 4 armor pieces that reduce incoming melee damage can also be obtained from US & USSR arsenals 6. Custom animations: For two-handed and one-handed melee weapons: - Idle (standing, crouch, prone) - Weapon switching (supports prone) - Cut and stab attacks For shields: - Melee one-handed and pistol animations fully supported WARNING: - MCE melee weapon animations will not work with raised or ADS - MCE might not be compatible with mods that change the character animation workspace (player_main) or animation graphs Parameters of light/heavy attack can be configured in SCR_MCE_MeleeWeaponProperties component of each weapon prefab: - Damage - Attack speed - Range - Hitbox size - Physics impact strength - Animation type (currently cut/smash or stab) - Sound eff...