A more detailed map, an honest height readout, military symbology, and bases found by radio.
Players now
0
Servers
1
Rating
-
Subscribers
-
9 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Smudge202
- Version
- 8.1.2
- Size
- 390 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 28 Aug 2026
- Updated
- 3 weeks ago
- Workshop ID
- F354EB08819EFD29
Recent adoption
30 days: +7 −7 ↑1
- − NA1 The Last Alliance | TeamBased | PvP Milsim | RadioBags | Hardcore 8.1.2 2w ago
- + NA1 The Last Alliance | TeamBased | PvP Milsim | RadioBags | Hardcore 8.1.2 2w ago
- + [IPSK] Testing Server 8.1.2 2w ago
- − DD Capture & Hold - Almara Factory 8.1.2 2w ago
- + DD Capture & Hold - Almara Factory 8.1.2 2w ago
- − ATG Milsim - Azzholes Tactical Group 8.1.2 2w ago
- − DD Capture & Hold - Almara Factory 8.1.2 2w ago
- + DD Capture & Hold - Almara Factory 8.1.2 3w ago
- + ROMULAND ~UHC~DRONES~PVP~CROSSPLAY~NOGEARRESTRICTIONS~INFUNTRY 8.1.2 3w ago
- − ROMULANDDEV 8.1.2 3w ago
- − ROMULAND ~UHC~DRONES~PVP~CROSSPLAY~NOGEARRESTRICTIONS~INFUNTRY 8.1.2 3w ago
- + ROMULAND ~UHC~DRONES~PVP~CROSSPLAY~NOGEARRESTRICTIONS~INFUNTRY 8.1.2 3w ago
Required by
1Often used with
8Version history
5-
v8.1.2 390 KB 23 Sep 2026
ADDED - Objective map markers carry the marker config ATG Scenario places them with. CHANGED - APP-6 symbology and editor markers, with a reworked centring system. - The log level is withheld from clients, who set their own.
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v8.1.1 389 KB 8 Sep 2026
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v8.1.0 389 KB 5 Sep 2026
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v8.0.0 32 KB 28 Aug 2026
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v1.0.0 32 KB 28 Aug 2026
Description from the Workshop
ATG Map improves the map surface itself. Each part can be left alone, and the mod declares no dependencies. TERRAIN DETAIL Contours every 10 metres with a major line every 50 at the closest zoom, loosening as you zoom out. Walls drawn with an outline from the second view layer, so a compound reads as a compound. Tourist and general footpaths from the third. Hills labelled from lower ground than the base game uses. This is configuration rather than rendering, and it applies to every world. THE HEIGHT READOUT The map cursor reports the height of the surface somebody would actually stand on. The base game answers from the heightmap alone, so anywhere terrain is built from placed geometry - cliffs, boulder fields, whole ranges assembled out of rock props - it reports the ground buried underneath rather than the surface being walked on. THE DISCOVERED SET A base is drawn while your faction can reach it by radio, or while your faction owns it. The map fills in as a faction pushes its network outward instead of being visible from the first minute. Applies to Conflict-style worlds that have bases; a world with none is unaffected. It only ever removes, so another mod's reasons for hiding a base survive. It is cosmetic - what it withholds is the picture, not the information behind it. MILITARY SYMBOLOGY Contacts and groups are drawn as APP-6 military symbols rather than as plain icons: frame, fill and echelon read the way a military map reads, across the full set of dimensions - land, air, sea surface, subsurface and space. Which symbol a group gets is driven by a rule set you can author, so a server running its own factions gets its own symbology without touching script. Existing markers keep drawing as they did. THE GAME MASTER'S MAP The Game Master editor's map draws the same placed markers the paper map does - bases, installations and anything a mission has placed - where the base game's editor map shows none. MAP CENTRING Each player chooses whether opening the map...