Nametags, killfeed, notifications and the message of the day, set once by the server owner.
Players now
2
Servers
1
Rating
-
Subscribers
-
17 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Smudge202
- Version
- 8.1.5
- Size
- 41 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 28 Aug 2026
- Updated
- 3 weeks ago
- Workshop ID
- DD8142D2B71A426F
Recent adoption
30 days: +6 −6 ↑1
- − Dead Reckoning | USA Operations [PVE] 8.1.5 4d ago
- + Dead Reckoning | USA Operations [PVE] 8.1.5 4d ago
- − [BR] C.E.O | Conflict: Guerra Estratégica | PvP 8.1.5 6d ago
- + [BR] C.E.O | Conflict: Guerra Estratégica | PvP 8.1.5 6d ago
- + Strykers - Arquipélago Estratégico - Aliança Elite BR 8.1.5 6d ago
- − Strykers - Arquipélago Estratégico - Aliança Elite BR 8.1.5 1w ago
- − THE EVERON WAR (PVP&ACTIVE) 8.1.5 1w ago
- + THE EVERON WAR (PVP&ACTIVE) 8.1.5 1w ago
- + Strykers - Terra Abandonada - Aliança Elite BR 8.1.5 1w ago
- − Strykers - Terra Abandonada - Aliança Elite BR 8.1.5 1w ago
- + Strykers - Terra Abandonada - Aliança Elite BR 8.1.5 1w ago
- − ATG Milsim - Azzholes Tactical Group 8.1.5 2w ago
Required by
2Often used with
8Version history
8-
v8.1.5 41 KB 23 Sep 2026
ADDED - The card service and the message of the day. CHANGED - The message of the day starts from the game mode rather than from world init, which on a dedicated server runs before the game mode exists. - The QR code is dropped from the message of the day while registration is gated. - Name tag ranges follow a replicated settings change by event rather than by polling for one. - The killfeed policy and the log level are withheld from clients, who set their own log level.
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v8.1.4 40 KB 8 Sep 2026
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v8.1.3 40 KB 8 Sep 2026
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v8.1.2 39 KB 8 Sep 2026
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v8.1.1 38 KB 5 Sep 2026
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v8.1.0 36 KB 29 Aug 2026
Description from the Workshop
ATG UI governs four things a server owner would otherwise have no way to set: how far nametags are drawn, what the killfeed tells players, which notifications appear, and what the server says to a player when they arrive. It draws almost nothing of its own. Every other surface it touches is one the base game already has - the mod decides what those surfaces are configured to do, and pushes that decision to every client so all of them agree. NAMETAGS Three independent distances: the player's name, the group callsign line beneath it, and what is drawn while looking through optics. The group line is normally far shorter than the name - it answers who is beside you, not who is across the valley. 500 metres is the engine's own ceiling. These are server settings and are deliberately not offered to players. KILLFEED What the feed shows at all, whose deaths a player is shown, and whether a friendly kill is shown in full anyway. Deaths of AI characters never appear for anyone. A Game Master can change all three live from the editor attributes. NOTIFICATIONS Whether the server announces that a player has joined. Game Master and administrator rights announcements are dropped outright - on a server that logs its staff in automatically, those fire on every join and tell players nothing they need. CARDS AND THE MESSAGE OF THE DAY A card is a titled dialog with a body, an optional picture and an optional Continue button. You write them in the settings file, each under a key of your own choosing, and the server shows one when it has something to say. The mod ships no cards, so nothing appears until you write one. The message of the day is the card matching what the server is currently doing. With nothing supplying that it is the card keyed 'default'; ATG Scenario supplies 'combat' and 'narrative' and the message follows the mode. A player sees it once after their first spawn, and again whenever the server changes what it is doing. It does not block the spawn and nothing is rec...