ArmaDB

Rolling objectives, faction score, and a narrative mode, on any map

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0

Servers

2

Rating

100%

3 votes

Subscribers

-

41 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/07C9BDC4D3E10B05

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 9
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
Smudge202
Version
8.4.9
Size
1.8 MB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
8 Aug 2026
Updated
3 weeks ago
Workshop ID
07C9BDC4D3E10B05

Recent adoption

30 days: +7 −6 ↑3

Version history

12
  1. v8.4.9 1.8 MB 23 Sep 2026

    ADDED - Scenario settings and zones editable from the Game Master's Scenario properties, applied without a server restart. - /atg reload re-applies the JSON over the live config, and /atg zone save applies live. - Write-back of the live config to atg-scenario.json, keeping a .bak. - Objective map markers, gated on carried kit. - Command's unprompted texts when an objective lands, completes, fails or a position is lost. - The Objectives tab on a display, with the alert control in its corner. - AI arrive through a spawn queue rather than all at once - a garrison's groups and a town's residents are placed one at a time, on a Wait this long between AI arriving dial under Director. Reinforcements answering a fight, a posting's relief and a named individual are never paced. - The civilian prefab list is applied from the JSON. - A device sounds when a line lands on the Objectives tab feed, through that device's own alert setting. - The display's brightness control in the Objectives tab's stepping. CHANGED - With the gate on the base game announces nothing about an objective - banner, task icon, task list, progress write, posting description and hold bar. A Game Master with the editor open still sees the task icons. - An enable switch turned on mid-session starts that subsystem without a restart. - The ledger - grief, civilian, death, drugs, recovery - is broadcast to the display tab rather than to the screen, and the join-time objectives notice is gated. - The safe-zone stand-down and all-clear arrive as Command texts naming the zone. - The display mirror follows whether a player carries a text device rather than the network they are on. - Displays keep showing objectives when the gate is switched off. - The objective radius ring is drawn in the map widget's own coordinates. - Nearly all of this mod's settings are withheld from clients; only a safe-zone switch, four name lookups and the Game Master rows are sent, and a player sets their own log verbosity. FIXED - ATG Scenario loads on its own, without ties to Faction Progress. - A recovery's intel is carried in the officer's own loadout instead of landing on the ground beside him. - Recover-intel markers and status updates follow the info gates and update when the documents move. - A recalled vehicle no longer drags the server's frame rate down: its inventory is emptied before it is concealed, so it arrives back empty. - A man spawned inside scenery - a rock, a wall - is moved onto ground he can be fought on, so an objective is no longer left waiting on someone nobody can reach.

  2. v8.4.8 1.7 MB 17 Sep 2026
  3. v8.4.7 1.7 MB 17 Sep 2026
  4. v8.4.6 1.7 MB 17 Sep 2026
  5. v8.4.5 1.7 MB 17 Sep 2026
  6. v8.4.4 1.7 MB 17 Sep 2026
Description from the Workshop

Vanilla Combat Ops hands you three tasks and then the mission is over. ATG Scenario replaces that with an operation that keeps going. - Objectives keep coming. Finish one and another appears somewhere else. - They appear in places worth fighting over. Locations are authored per map and the exact spot shifts inside them. Nothing spawns on top of you, inside a sealed building, up a cliff, or a two-minute walk from the gate. - Some objectives ask you to choose: destroy an asset to deny it, or clear the position and hold it until they give up. Holding takes longer, leaves you exposed, and pays considerably more. - Some hand you ground instead. A friendly section hands over a position, and from then on the post and everything coming for it are yours. - Areas remember. Destroy assets in a valley and the enemy there answer harder for a while; hold ground against them and they answer worse. - Completing objectives pays the faction; failing, abandoning and simply running the operation cost the faction. - The balance sets the faction's tier, which ATG Faction Progress turns into arsenal stock and vehicles. Without it the score still runs and difficulty scales. - Between operations the map can be switched to a narrative mode, where GMs can run narrated content of their choosing without automated Combat Ops interfering. - Towns can be inhabited, with people who wander by day, go indoors at night, take cover or run for home when shooting starts, and react to what soldiers do around them. - Score and tier survive a server restart. THE OPPOSITION ANSWERS BACK A garrison under attack calls for reinforcements and sends men after whoever is shooting at it. A party you engage at close range stops and fights, and picks its march back up once you break contact. Your own base is only safe to a degree; running home will not save you from being hunted. AI arrive one group at a time rather than all at once, on a dial under Director, so a joining or nearby client...