Persistent PMC operations on Anizay - objectives, progression and narrative ops
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Rating
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42 downloads
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Players on servers with it
daily, last 30 days
Details
- Author
- Smudge202
- Version
- 8.1.4
- Size
- 15.7 MB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 26 Apr 2026
- Updated
- 3 weeks ago
- Workshop ID
- 6935170DC9FEB3DF
Recent adoption
30 days: +0 −1 ↑1
- − ATG Milsim - Azzholes Tactical Group 8.1.4 2w ago
- ↑ ATG Milsim - Azzholes Tactical Group 8.1.3 8.1.4 3w ago
Requires
58Version history
11-
v8.1.4 15.7 MB 23 Sep 2026
ADDED - Mission notifications, narrative slots, zones, garrisons and civilians across the world. - MEI and RHS MSV garrison profiles, tier ladders and per-tier deliver-intel objectives. - Power line strikes and the Defend objective in the rotation. - Repair and refuel stations on the Landay Airfield helipad. CHANGED - ACE medical and server settings tuned for the mission. - MEI and MEC character prefabs realigned to upstream. - ATG faction prefabs, liveries and player loadouts moved to ATG Faction PMC. - The intel carriers point at the officer who spawns holding the documents, and MEI storage targets that officer. - Time runs at 4x by day and by night, and a session starts at a random time of day. - Weather cycles automatically from a random opening sky, rather than being held on Cloudy for the whole session. FIXED - A progression change no longer describes the change as "suits". - The Egyptian faction label, the firing range crate, and MEI UAZ occupants. - "No active Game Master - vote to appoint one" no longer nags every player on a server where Game Master voting is switched off. - The time multiplier applies without a Game Master setting it by hand; the mission header's time settings never took effect and are gone.
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v8.1.3 15.7 MB 9 Sep 2026
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v8.1.2 15.7 MB 8 Sep 2026
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v8.1.1 15.7 MB 5 Sep 2026
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v8.1.0 15.7 MB 28 Aug 2026
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v8.0.3 15.7 MB 24 Aug 2026
Description from the Workshop
A private military company has arrived on Anizay under contract. Everything the other ATG mods do, already wired together and pointed at one map: pick ATG Milsim Anizay from the scenario list and you are running. - Objectives are generated across nine areas - Landay, Maku, Ali's Oil, Naudeh, Murabat, Herati, Tebbi, Zaranj and the military camp in the north-east - rather than placed by hand, so no two sessions run the same way. - Some of them ask you to choose: destroy the asset the enemy have reached, or clear the position and hold it until they stop coming. Holding pays considerably more, and the valley answers differently afterwards either way. - Some hand you ground instead. A friendly section is already holding a position when you arrive, hands over and withdraws, and from then on the post and everything coming for it are yours. - The towns are lived in. Locals go about their day, head indoors at night, and take cover or run for home when shooting starts. Shooting one costs the company. - Completing work pays the company; running it costs. The balance sets the tier, and the tier decides what the arsenal will stock. - Between operations the scenario can be switched to a narrative mode, where the valley holds a persistent situation rather than a rolling objective list. Score and progression carry across both. - All of it survives a server restart. TIME AND WEATHER A session starts at a random time of day and runs at four times real speed, by night as by day, so a full day and night pass in six hours. The weather opens on a random sky and changes on its own as the session goes on. THE AIRFIELD HELIPAD The helipad at the main operating base carries a repair station and a refuel station, so an aircraft set down on it is serviced where it lands. MIND THE WIRES Anizay's power lines are strung the length of the valley, and a helicopter that flies into one pays for it. A cable caught by a turning rotor costs that rotor its efficiency, so...