ArmaDB

Game Master building garrisons and repeatable CQB zones. Preview indoor positions, spawn defenders, reset and clear. Requires Game Master Enhanced. Early testing release.

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1

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2

Rating

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Get it on the Workshop reforger.armaplatform.com/workshop/7A924C01EBD34AC0

Busiest servers running it 2 in total

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Players on servers with it

daily, last 30 days

0 3 6 9 12 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 11
Average players Low to peak in each bucket

Details

Author
ProphetCarti
Version
0.1.1
Size
9 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
3 Oct 2026
Updated
1 week ago
Workshop ID
7A924C01EBD34AC0

Recent adoption

30 days: +6 −4 ↑11

Version history

2
  1. v0.1.1 9 KB 3 Oct 2026

    Adds optional RHS Russian MSV, RHS US Marines, RHS ION, and MEI Insurgents alongside USSR, US, and FIA. Validates faction availability before zone creation and shows faction names in the zone list. Fixes the reproduced cleanup crash by using verified full character prefab resource identifiers. Packed local regression passed three spawn/clear cycles for each of seven factions, correct allegiance, removal of units/groups/waypoints, indoor placement, reset, and cancellation. Enable RHS/MEI and their mission factions on server and clients to use them. Update server and clients together. Dedicated multiplayer testing and mission-restart persistence remain outside this validation.

  2. v0.1.0 8 KB 3 Oct 2026
Description from the Workshop

CQB Director adds a simple Game Master panel for indoor defenders and repeatable CQB encounters. Requires Game Master Enhanced (5964E0B3BB7410CE). Install on the server and clients. 10RR Garrison is not required. HOW TO USE Right-click a house or neighborhood in GM and choose CQB Director. Choose Building or Area mode, faction (USSR, US or FIA), defender count and radius. Preview a new zone, select it and Spawn. Reset replaces defenders with randomized placements. Clear AI keeps the zone; Delete removes it. LIMITS Eight zones, up to 40 defenders per zone and 120 reserved defenders overall. Only supported buildings with usable indoor positions are filled. Zones last for the current mission and are not saved across restarts. Ordinary Reforger AI uses defend waypoints; custom room-clearing tactics, waves and approach triggers are not included. TESTING RELEASE 0.1.0 Local Arland tests passed for area and single-building spawning, reset, cancellation, cleanup and preserving unrelated AI. Packed addon tested. Dedicated-server remote clients, consoles and modded buildings still need testing. CREDIT Uses Game Master Enhanced building-position and group helpers as a separate dependency. Credit to the GME team: https://github.com/zen-mod/GME_AR