USASOC DCO AI EDIT
Players now
3
Servers
17
Rating
100%
1 votes
Subscribers
-
45 downloads
Busiest servers running it 17 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- N1C11
- Version
- 1.0.0
- Size
- 52 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 9 Oct 2026
- Updated
- 1 week ago
- Workshop ID
- 6A911A0731B0204F
Recent adoption
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Requires
3Required by
5Often used with
8Version history
1-
v1.0.0 52 KB 9 Oct 2026
Description from the Workshop
USASOC DCO AI EDIT (WORK IN PROGRESS) Doctrine-based AI for Arma Reforger, built on top of DCO AI. Made for the USASOC milsim unit first, but usable by any milsim group. This mod is a work in progress. Expect rough edges, and expect behavior to change between updates. Feedback and bug reports are welcome on the USASOC Modding Discord. -------------------------------------------------- REQUIRES -------------------------------------------------- - DCOAI - MFDCOAI - Optional: Tactical Animations Overhaul (enables insurgent blind fire) -------------------------------------------------- US / USASOC BATTLE DRILLS -------------------------------------------------- US and USASOC squads fight using US Army battle drills (FM 7-8): - React to contact: the squad gets on line across the threat, every man in his own lane - Mad minute: a short burst of heavy fire to win fire superiority - Gets off the X after enemy explosions - Bounds to better cover when it finds some - L-shaped flank: base of fire holds while a maneuver element swings to the enemy's flank and assaults, with lift fire - Assaults straight in when a flank isn't possible - Breaks contact when outgunned, with the machine guns covering the first bound - Building clearing: stack beside the door, pie the door, first pair takes the first room (corner fed / center fed), fall back if the clear is called off -------------------------------------------------- OPFOR FIGHTING STYLE (Game Master setting) -------------------------------------------------- Found in Scenario Properties, DCO Global Skill tab. Sets how every non-US faction fights: - DCO Stock: unchanged DCO behavior - Military Force: currently uses the US drills (its own doctrine is coming) - Insurgent Force: hit and run, breaks contact after a short fight or a casualty or two, comes back from another direction, only assaults when heavily superior, holds buildings instead of clearing them, may scatter if the leader dies, and pinned men blind fire (with TAO) -...