ArmaDB

Dynamic tier-based loot for Arma Reforger. Search world containers, discover weapons and gear, use physical tiered keys, and build progression-driven scenarios.

Players now

0

Servers

4

Rating

67%

3 votes

Subscribers

-

172 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A4F61ED4143DA79

Busiest servers running it 4 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 8
Average players Low to peak in each bucket

Details

Author
XirisX
Version
1.0.17
Size
170.9 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
9 Sep 2026
Updated
3 weeks ago
Workshop ID
6A4F61ED4143DA79

Recent adoption

30 days: +39 −32 ↑9

Version history

12
  1. v1.0.17 170.9 MB 22 Sep 2026
  2. v1.0.16 170.9 MB 21 Sep 2026
  3. v1.0.15 170.9 MB 21 Sep 2026
  4. v1.0.14 20.2 MB 14 Sep 2026
  5. v1.0.13 20.2 MB 14 Sep 2026
  6. v1.0.12 20.2 MB 14 Sep 2026
Description from the Workshop

TLL Loot System is a dynamic, scenario-focused loot framework for Arma Reforger designed to turn ordinary world props into configurable loot containers. Containers can generate loot dynamically from the available arsenal, with configurable loot classes, tiers, spawn chances, item counts, respawn timing, and duplicate rules. The system automatically discovers compatible content, allowing supported modded weapons and equipment to enter the loot pool alongside vanilla gear. Physical Tier 1–5 keys provide another layer of progression. Scenario makers can designate containers as locked, assign the required key tier, and require players to physically equip the matching key before unlocking them. Keys are consumed on use and unlocked containers remain accessible to other players. The system is being designed around scenario-maker control: civilian scavenging, military supply caches, medical storage, high-value armories, progression locks, rare equipment, and custom encounters can all use the same underlying framework. Current features include: automatic vanilla/modded loot discovery, class and tier filtering, configurable container loot generation, physical Tier 1–5 keys, locked containers, multiplayer-aware unlocking, searchable world props, and support for overriding existing world containers without manually replacing every placed object. More container types, progression controls, custom/forced loot, key distribution, and scenario-focused configuration are planned as development continues. Need setup instructions, support, or want to follow TLL development? Join The Last Light community on Discord: https://discord.gg/CGpqaKcCq3 Built for scenario makers, by scenario makers. The Last Light — Same Ground. New Stories.