ArmaDB

TLL Metabolism adds a configurable survival system to Arma Reforger with Food, Water, Energy, Blood and Health, integrated consumables and multiplayer support

Players now

0

Servers

2

Rating

33%

3 votes

Subscribers

-

68 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A6ACB3732A3AF28

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 2 3 5 6 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 5
Average players Low to peak in each bucket

Details

Author
XirisX
Version
1.0.12
Size
657 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
21 Sep 2026
Updated
3 weeks ago
Workshop ID
6A6ACB3732A3AF28

Recent adoption

30 days: +17 −15 ↑7

Version history

12
  1. v1.0.12 657 KB 22 Sep 2026

    Full Configured the System and should now work properly with HUD Images showing the 5 Players stats such as Food, Water, Energy, Blood and Health. Tested on Multiplayer session and it worked without any issues.

  2. v1.0.11 8 KB 22 Sep 2026
  3. v1.0.10 8 KB 22 Sep 2026
  4. v1.0.9 8 KB 22 Sep 2026
  5. v1.0.8 7 KB 22 Sep 2026
  6. v1.0.7 7 KB 22 Sep 2026
Description from the Workshop

TLL METABOLISM TLL Metabolism is a survival-focused system for Arma Reforger designed to add meaningful player needs beyond the standard combat experience. Built for The Last Light, the system introduces five core survival indicators: • FOOD Food gradually decreases over time. Players must find and consume food to stay nourished. • WATER Hydration decreases over time and must be restored by drinking water and other beverages. • ENERGY Represents the player's available energy and endurance, designed to integrate with stamina and physical activity. • BLOOD Represents the player's current blood level and is designed to reflect the character's actual medical condition. • HEALTH Provides a clear representation of the player's overall physical condition and actual character health. CONSUMABLE SYSTEM Food and drink items can directly affect multiple survival values. Different consumables can restore different amounts of: • Food • Water • Energy This allows individual items to have their own survival value rather than every consumable providing the same effect. Players can equip consumables and use contextual Eat or Drink actions through Arma Reforger's existing interaction system. MULTIPLAYER READY The metabolism system is designed around server-authoritative gameplay. Food, Water and Energy are replicated between the server and connected clients, helping keep survival values consistent in multiplayer environments. The system is being built with dedicated servers and persistent survival scenarios in mind. FULLY CONFIGURABLE Scenario and mod creators can configure values such as: • Starting Food • Maximum Food • Food drain rate • Starting Water • Maximum Water • Water drain rate • Starting Energy • Maximum Energy • Metabolism update interval • Individual consumable effects • Consumable use duration This makes the system suitable for anything from lighter survival gameplay to much harsher environments. DESIGNED TO EXPAND TLL Metabolism is being developed as a modular foundat...