ArmaDB
Workshop mod

THE_CompositionsAndLoadouts

by zman93 · all their mods

Yet another loadout and composition manager with custom persistence.

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49 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A4AB22FC3DCD095

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daily, last 30 days

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Details

Author
zman93
Version
1.0.23
Size
82 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
5 Sep 2026
Updated
2 weeks ago
Workshop ID
6A4AB22FC3DCD095

Recent adoption

30 days: +2 −2 ↑0

Version history

10
  1. v1.0.23 82 KB 26 Sep 2026

    Pathes' fix. Trying my best to stop f-in up your loadouts. Now all the stuff should be moved to the THE_Loadout folder properly.

  2. v1.0.22 82 KB 25 Sep 2026
  3. v1.0.21 80 KB 25 Sep 2026
  4. v1.0.20 77 KB 24 Sep 2026
  5. v1.0.19 77 KB 24 Sep 2026
  6. v1.0.18 68 KB 22 Sep 2026
Description from the Workshop

Component 1 (loadout editor with local persistence mechanics): 1.0.22 - Units' animation state and their waypoints are now persistent! If you saved the composition with some of the units having a smoke, or patrolling around - they will resume their patrol or well earned smoke break when the composition is loaded. Loadout editor expansion based on the excellent work 2HGZ and working in conjunction with another awesome Finite Inventory boxes mod. That Bacon M4 rifle or GRS vest or belt you spent half an hour tailoring - ever wanted to just whip it out of the trunk of your car or from an easily spawnable container without 100-page arsenals and stuff like that? Say no more - say hello to THE_Loadouts and THE_Compositions. Use context menu to save and load loadouts for units, vehicles and containers (Finite Inventory boxes are rad!). Be vary of weight limits of course - loading a fully stocked truck preset into a bike will not load all items. Component 2 (Save and load compositions of units/vehicles/objects): Select several units, vehicles, simple objects and save them as a composition. Objects' relative positions are preserved so simple props you purposedly left on the table prior to saving will stay there. Mod will do its best to preserve 1) all unit loadouts 2) vehicle inventories, crew and passengers 3) finite storage boxes' inventory (salute to relaxo and and nft-niclas!) 4) unit animation (idle) state 5) unit waypoints 6) unit groups. Mod will also try its best if you save loadouts/compositions with modded stuff, disable the corresponding mods and try to load compositions later, preserving what it can, however in this case, proper functionality is not guaranteed - better re-save with the valid items. Attention !!! Got no idea if this works or can work in multiplayer. Only tested in Single Player GM and local COE2 sessions.