Physical crates with real, finite inventories. Game Masters fill them, players carry, drag and load them into vehicles or request them at a depot. Capacity, size and weight scale per crate.
Players now
17
Servers
41
Rating
100%
6 votes
Subscribers
-
1,619 downloads
Busiest servers running it 41 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- relaxo_
- Version
- 1.0.14
- Size
- 315 KB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 8 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- A1E6470C8DBF3952
Recent adoption
30 days: +105 −92 ↑70
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Requires
1Required by
21Often used with
8Version history
12-
v1.0.14 315 KB 9 Sep 2026
9 SEPTEMBER 2026 - ARSENAL SEARCH AND TEXT FIELD FIXES Arsenal Search - Searching the arsenal now matches the item names shown on the rows. Typing a name used to find nothing, or find rows whose visible name did not contain the typed text at all. - Every typed word is matched separately and in any order, so "m16 olive" finds "M16 Carbine - Olive". - Crate contents rows show real item names instead of raw text like #AR-Item_Bandage_Name. - Changing the category tab, the faction filter or the search text scrolls the arsenal list back to the top. Selecting a row keeps its position, so expanding a weapon's compatible ammunition no longer jumps away from the item just clicked. - A typed quantity is read as typed. A stray leading space made "5" parse as zero, which was then raised back to one item. Text Fields - The text cursor in the inventory editor's fields now sits where you are actually typing. It used to be drawn at the end of the text however far left the cursor had been moved with the arrow keys, and selecting text showed nothing. - This is fixed for the whole Mikes UI text field, so NiRe Notepad gets the same fix through its dependency on this mod.
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v1.0.13 288 KB 31 Aug 2026
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v1.0.12 282 KB 26 Aug 2026
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v1.0.11 282 KB 26 Aug 2026
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v1.0.10 282 KB 26 Aug 2026
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v1.0.9 245 KB 23 Aug 2026
Description from the Workshop
INVENTORY BOXES - PRE-ALPHA Inventory Boxes adds physical crates with proper finite inventories, like Arma 3, to Arma Reforger. No unlimited arsenal stock: weapons, ammunition, medical supplies, clothing, explosives and equipment exist as real stored items with limited quantities. Crates are filled by Game Masters, opened by players, carried, dragged, requested at vehicle depots and loaded into vehicles. Everything is server-validated. FEATURES - 42 crate appearances in a dedicated Inventory Boxes Game Master category - Capacity, transport size, weight and grid footprint all scale with the real size of the crate - Up to 100 distinct item types and 1,000 kg per crate - Game Master editor: search, faction filter, six categories, 3D previews, compatible ammunition - Named inventory presets, plus copy, export and paste of complete crate contents - Custom crate names, set by Game Masters or by any player - Carry and drag crates by hand, or load them into vehicles with a 5-second hold - Request crates at a Conflict light vehicle depot for 25 supplies EDITING A CRATE (GAME MASTER) Place a crate and use its Edit Inventory action. Search the arsenal, filter by faction, switch between Weapons, Ammunition, Clothing, Medical, Explosives and Equipment, set a quantity, then add or remove up to 1,000 items at a time. Empty Crate clears it. Selecting a weapon shows its compatible ammunition in green. CRATE SIZE Every crate is measured from its own model, so a .50 cal ammo can and a pallet of equipment boxes are no longer interchangeable. - Storage capacity follows the crate's real volume. - A crate costs room to transport in proportion to its size, and takes matching space in the inventory grid. - Weight ranges from 2 kg for a .50 cal can to 105 kg for the largest pallet stack. - All 42 crates fit a transport truck. The 13 smallest and flattest also fit a jeep; the tallest stacks are truck-only. - Crates cannot be stored inside each other or inside a backpack. CRATE N...