ArmaDB

A slightly more advanced stamina system that features long-term fatigue

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1

Rating

67%

3 votes

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162 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A330872F8BE9761

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0 5 10 15 20 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 18
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Details

Author
profcupcake
Version
1.0.3
Size
17 KB
Licence
APL-SA
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
29 Aug 2026
Updated
1 month ago
Workshop ID
6A330872F8BE9761

Recent adoption

30 days: +9 −8 ↑0

Version history

4
  1. v1.0.3 17 KB 30 Aug 2026

    - fix for stamina bars breaking when respawning or zeus-possessing another unit

  2. v1.0.2 17 KB 30 Aug 2026
  3. v1.0.1 16 KB 29 Aug 2026
  4. v1.0.0 15 KB 29 Aug 2026
Description from the Workshop

Vanilla Reforger stamina is kind of a joke. You can sprint around willy-nilly as long as you take like a 5 second pause between them. This mod is an attempt at addressing that. This mod rebalances the stamina drain and regeneration, fixes a couple of minor oversights in the vanilla stamina, and adds a new stat referred to as "fatigue". Fatigue is consumed when stamina regenerates, and as fatigue lowers it slows down your stamina regeneration. (Yes, I know, "fatigue" decreasing when you're tired doesn't make sense verbally. Deal with it.) Think of stamina as an abstraction of your anaerobic energy, whereas fatigue is an abstraction of your aerobic energy. Kinda. Disclaimer: This is not any kind of simulation of actual body mechanics or chemistry. It is still a gamey, abstract stamina-bars kind of system, just a slightly more complicated one than vanilla Reforger. This mod also adds a stamina and fatigue display at the bottom of the screen. The top bar is your stamina, while the bottom is your fatigue. -------------------- DETAILS -------------------- What follows is a full breakdown of the various things that can impact your stamina and energy levels. I haven't included the precise numbers, partly because I couldn't be bothered, but mostly because it still needs balancing anyway. --Movement-- For most situations, this'll be your main stamina drain. It scales based on movement speed, so if you move slow enough you can efficiently conserve energy. It also scales depending on the angle of the surface on which you're moving; in short, climbing or descending extreme slopes costs more stamina. --Melee-- Melee attacks have a constant stamina burn while you're in the melee animation. --Climbing-- Climbing also has a constant stamina burn while you're in the animation. --Encumbrance-- All of the above drains are multiplied relative to the amount of weight you're carrying. Barbies beware: it gets pretty debilitating if you're carrying half the armoury....