ArmaDB

Save and reload your Game Master mission, with or without server persistence. Units, groups, waypoints, vehicles, damage and inventories. Configurable autosave.

Players now

111

Servers

126

Rating

100%

5 votes

Subscribers

1

1,723 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A1876F37D65AB09

Busiest servers running it 126 in total

All servers

Players on servers with it

daily, last 30 days

0 60 120 180 240 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 198
Average players Low to peak in each bucket

Details

Author
Sixcoups
Version
1.4.1
Size
1.3 MB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
12 Aug 2026
Updated
1 month ago
Workshop ID
6A1876F37D65AB09

Recent adoption

30 days: +252 −142 ↑43

Version history

8
  1. v1.4.1 1.3 MB 16 Sep 2026

    Release notes 1.4.1 Fixed Compositions whose children are embedded in the prefab (FIA arsenal, USSR storage shelter, barracks tent, desks, bookcases…) were still duplicated on every load, even after 1.4.0. The children recreated by the prefab are now removed when the save already describes them. The load-time repair now also covers these compositions and matches stacked duplicates with a small tolerance, since the engine re-settles them a few millimetres apart. On the reported mission it brings 8,114 entities back to about 2,200. Load once, save again. Saves now record the entity type. Older files remain fully readable. Discord Sixcoups Mod : https://discord.gg/YEmJxmxcYF Notes de version 1.4.1 Corrigé Les compositions dont les enfants sont intégrés au prefab (arsenal FIA, abri de stockage USSR, tente-caserne, bureaux, bibliothèques…) étaient encore dupliquées à chaque chargement, même après la 1.4.0. Les enfants recréés par le prefab sont désormais supprimés quand la sauvegarde les décrit déjà. La réparation au chargement couvre aussi ces compositions et reconnaît les doublons empilés avec une petite tolérance, le moteur les reposant à quelques millimètres près. Sur la mission du rapport, elle ramène 8 114 entités à environ 2 200. Charger une fois, re-sauvegarder. Les sauvegardes enregistrent maintenant le type de chaque entité. Les anciens fichiers restent lisibles. Discord Sixcoups Mod : https://discord.gg/YEmJxmxcYF

  2. v1.2.4 1.3 MB 14 Sep 2026
  3. v1.2.3 1.3 MB 14 Aug 2026
  4. v1.2.2 1.3 MB 13 Aug 2026
  5. v1.2.1 1.3 MB 12 Aug 2026
  6. v1.2.0 1.3 MB 12 Aug 2026
Description from the Workshop

CDF GameMaster Save Save and reload your Game Master mission — whether or not server persistence is enabled. Arma Reforger shuts down its entire persistence system as soon as saving is disabled in the mission header, and its "Save session" button is invisible on a dedicated server anyway. This mod depends on neither: it writes its own files and rebuilds the scene itself. What gets recorded Every entity a GM placed or moved, and its children Groups, their members and their waypoint order Vehicles and their crew, including seat positions Compositions, including ones broken apart Damage, nested inventories (vest → magazines, weapon → attachments) and ammo counts Editor attributes: faction, fuel, AI skill and formation, arsenals, time, weather — including those added by other mods Usage Game Master toolbar, "Saving" group → Mission Save. Create a save, browse existing ones, overwrite, delete, and toggle autosave. Fully gamepad-navigable. Loading asks for confirmation. Autosave Configurable interval and rotating slot count, save at game end, optional reload on mission start. Safe by default Connected players are never touched. Terrain and game-mode objectives no GM has modified are neither saved nor deleted. Restricted to admins and Game Masters, verified server-side. Settings $profile:CDF_GMSave/config.json, created on first start, editable without rebuilding the mod. One save set per map. Interface in French and English. Description Workshop CDF GameMaster Save Sauvegardez et rechargez votre mission Game Master — que la persistance du serveur soit activée ou non. Arma Reforger désactive tout son système de persistance dès que la sauvegarde est coupée dans l'en-tête de mission, et son bouton « Sauvegarder la session » est de toute façon invisible sur serveur dédié. Ce mod ne dépend d'aucun des deux : il écrit ses propres fichiers et reconstruit la scène lui-même. Ce qui est enregistré Toute entité posée ou déplacée par un GM, et ses enfants Groupes, leurs membres et l'...