Three-faction King of the Hill for up to 128 players. A wandering Strong Point drags the fight across the hill. Cash and rank persist across every match, spent in a full in-game shop.
Players now
0
Servers
0
Rating
100%
1 votes
Subscribers
-
2 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- andre428
- Version
- 1.0.1
- Size
- 2.7 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 11 Oct 2026
- Updated
- 4 days ago
- Workshop ID
- 6A975B5E33380A5F
Recent adoption
30 days: +1 −1 ↑1
- − NA OGz ARMA conflict 1.0.3 2d ago
- ↑ NA OGz ARMA conflict 1.0.1 1.0.3 3d ago
- + NA OGz ARMA conflict 1.0.1 4d ago
Requires
42Version history
2-
v1.0.1 2.7 MB 11 Oct 2026
-
v1.0.0 2.7 MB 11 Oct 2026
Description from the Workshop
Three factions. One hill. A objective that never stands still. US, USSR and FIA fight over a single large capture zone on Everon. Inside it sits a smaller circle — the Strong Point — which generates at runtime and slowly wanders across the zone on its own, pulling the fight to new ground every few minutes. There is no waiting for a rotation and no safe flank that stays safe. How you win Every tick, a fixed pot of points is split between the factions by their share of living players inside the zone. Bodies in the Strong Point itself count double. Hold it alone and you climb fast; contest it and everyone slows down. First faction to the score limit takes the match, and the server restarts into a fresh one. Nobody scores while the zone is empty. Presence is the whole game. Progression that persists Cash and rank are tied to your account and follow you across every match on the server — they are never reset between rounds. Cash is what you spend. Lifetime XP drives a 1–100 level that is never spent and never goes down. Both are earned together, from kills, assists, holding ground, and driving living teammates into the fight. Your level unlocks what you're allowed to buy. Your cash decides whether you can afford it. The shop Open at your own base, the shop is a full storefront rather than a menu of buttons: Weapons, ammo, equipment and vehicles, filtered by category and class Ammo that knows what you carry — rounds that fit your current weapon are highlighted A live view of your own soldier, with every worn item, its weight, and how full each container is A basket with quantities and real capacity checks, so you find out before you buy, not after Three saved loadouts per player — kit up once, re-buy it in a click Weapon attachments, fitted and previewed on the actual weapon Free role loadouts stay free forever. Cash buys upgrades, so a broke player or a new arrival is never stuck without a kit. Getting around Radio spawn trucks unlock as your faction scores — a mobile sp...