Easily make Random AAS: configurable nº of lanes, randomized bases, and a win threshold that automatically adapts.
Players now
12
Servers
6
Rating
-
Subscribers
-
2,643 downloads
Busiest servers running it 6 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Loronso
- Version
- 1.0.15
- Size
- 299 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 28 Jul 2026
- Updated
- 2 weeks ago
- Workshop ID
- 69F8D70EE1DCFCDC
Recent adoption
30 days: +16 −11 ↑7
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- − [AU/NZ] Apocalypse Riders Gaming (ARGC) | Fox's Playground | 1.0.15 2w ago
Required by
12Often used with
8Version history
11-
v1.0.15 299 KB 25 Sep 2026
-
v1.0.14 299 KB 15 Aug 2026
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v1.0.13 299 KB 28 Jul 2026
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v1.0.12 297 KB 28 Jul 2026
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v1.0.11 297 KB 28 Jul 2026
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v1.0.10 297 KB 28 Jul 2026
Description from the Workshop
Replaces Conflict's radio-mesh capture logic with real AAS lanes: bases connect one-to-one in parallel lanes from your HQ straight to the enemy's, so you always advance forward. - Configurable lane count - Randomizes which bases spawn each match (with optional grouped alternates) - Win threshold recalculates automatically from however many control points are actually active How to use: On your scenario's GameMode entity, open the "Conflict RAAS System" category and enable Randomize Bases. Tune Randomize Threshold, Lane Count, and Control Points Percent To Win to taste. Built on Conflict RAAS System by Sir.Ironbeard (used under APL license). Compatible with WCS_Core. Crash-proof, will only generate a new AAS on match end.