ArmaDB

Easily make Random AAS: configurable nº of lanes, randomized bases, and a win threshold that automatically adapts.

Players now

12

Servers

6

Rating

-

Subscribers

-

2,643 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69F8D70EE1DCFCDC

Busiest servers running it 6 in total

All servers

Players on servers with it

daily, last 30 days

0 80 160 240 320 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 244
Average players Low to peak in each bucket

Details

Author
Loronso
Version
1.0.15
Size
299 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
28 Jul 2026
Updated
2 weeks ago
Workshop ID
69F8D70EE1DCFCDC

Recent adoption

30 days: +16 −11 ↑7

Version history

11
  1. v1.0.15 299 KB 25 Sep 2026
  2. v1.0.14 299 KB 15 Aug 2026
  3. v1.0.13 299 KB 28 Jul 2026
  4. v1.0.12 297 KB 28 Jul 2026
  5. v1.0.11 297 KB 28 Jul 2026
  6. v1.0.10 297 KB 28 Jul 2026
Description from the Workshop

Replaces Conflict's radio-mesh capture logic with real AAS lanes: bases connect one-to-one in parallel lanes from your HQ straight to the enemy's, so you always advance forward. - Configurable lane count - Randomizes which bases spawn each match (with optional grouped alternates) - Win threshold recalculates automatically from however many control points are actually active How to use: On your scenario's GameMode entity, open the "Conflict RAAS System" category and enable Randomize Bases. Tune Randomize Threshold, Lane Count, and Control Points Percent To Win to taste. Built on Conflict RAAS System by Sir.Ironbeard (used under APL license). Compatible with WCS_Core. Crash-proof, will only generate a new AAS on match end.