ArmaDB

Automatically convert any loaded scenario to RAAS

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Get it on the Workshop reforger.armaplatform.com/workshop/69F90316DCA7FC54

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Details

Author
Loronso
Version
1.0.1
Size
3 KB
Licence
APL
Game version
1.7.0.54
Likes
0 / 0 dislikes
Published
28 Jul 2026
Updated
2 months ago
Workshop ID
69F90316DCA7FC54

Recent adoption

30 days: +0 −0 ↑0

Version history

2
  1. v1.0.1 3 KB 28 Jul 2026
  2. v1.0.0 3 KB 28 Jul 2026
Description from the Workshop

Automatically enables LOR-RAAS to work on any loaded map. You can change settings in the mission header: e.g. "m_LORRAASSettings": { "m_bRandomizeBases": true, "m_iControlPointsPercentToWin": 100, "m_iLaneCount": 2, "m_iRandomizeThreshold": 3 } - m_bRandomizeBases (true/false) — Enables the RAAS system: if true, a random subset of bases is excluded each match instead of always using all of them. - m_iRandomizeThreshold (0-10) — How aggressive the randomization is. Lower = more bases survive (0 = none are ever removed); higher = more get removed (10 = only ~1 in 11 rolls survives). - m_iLaneCount (1-10) — How many parallel lanes the advance from your HQ to the enemy's is split into. Each lane is a strict, one-to-one linear chain — no branching, no crossing with other lanes. - m_iControlPointsPercentToWin (1-100) — What % of the control points that survived randomization (not the original total) a faction needs to hold to win. Rounds down and is recalculated every match, since the number of active control points changes. - m_bHideBasesOutsideRadioRange — Hides bases outside radio range on the map.