Automatically convert any loaded scenario to RAAS
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Details
- Author
- Loronso
- Version
- 1.0.1
- Size
- 3 KB
- Licence
- APL
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 28 Jul 2026
- Updated
- 2 months ago
- Workshop ID
- 69F90316DCA7FC54
Recent adoption
30 days: +0 −0 ↑0
Requires
1Required by
1Version history
2-
v1.0.1 3 KB 28 Jul 2026
-
v1.0.0 3 KB 28 Jul 2026
Description from the Workshop
Automatically enables LOR-RAAS to work on any loaded map. You can change settings in the mission header: e.g. "m_LORRAASSettings": { "m_bRandomizeBases": true, "m_iControlPointsPercentToWin": 100, "m_iLaneCount": 2, "m_iRandomizeThreshold": 3 } - m_bRandomizeBases (true/false) — Enables the RAAS system: if true, a random subset of bases is excluded each match instead of always using all of them. - m_iRandomizeThreshold (0-10) — How aggressive the randomization is. Lower = more bases survive (0 = none are ever removed); higher = more get removed (10 = only ~1 in 11 rolls survives). - m_iLaneCount (1-10) — How many parallel lanes the advance from your HQ to the enemy's is split into. Each lane is a strict, one-to-one linear chain — no branching, no crossing with other lanes. - m_iControlPointsPercentToWin (1-100) — What % of the control points that survived randomization (not the original total) a faction needs to hold to win. Rounds down and is recalculated every match, since the number of active control points changes. - m_bHideBasesOutsideRadioRange — Hides bases outside radio range on the map.