Server-side anomaly radar: flags suspicious player behavior and publishes it on the Universal Events Bus (UEB). Never kicks, never bans — it reports, a human decides.
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Details
- Author
- Cichy Laslo
- Version
- 1.0.1
- Size
- 57 KB
- Licence
- APL-SA
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 12 Jul 2026
- Updated
- 1 month ago
- Workshop ID
- 69C73907D1834AAF
Requires
1Often used with
8Version history
5-
v1.0.1 57 KB 1 Sep 2026
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v1.0.0 57 KB 16 Aug 2026
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v0.1.2 1.9 MB 14 Jul 2026
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v0.1.1 1.9 MB 14 Jul 2026
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v0.1.0 1.9 MB 12 Jul 2026
Description from the Workshop
CAD watches for behavior which ordinary play does not produce and publishes each occurrence on the UEB. It never kicks and never bans: every flag is a signal for an admin to look at, because any of these detections can fire on legitimate play in rare circumstances. Anomaly detection is not proof — treat every flag as a reason to look, not a verdict. What it flags: - movement speed above what the game allows on foot - position jumps too large for the elapsed time (Game Master moves are marked as such) - kills at implausible range, in severity tiers - unnaturally dense bursts of kills, corroborated by other flags on the same player - kills through solid geometry, and kills through soft cover the target could not be seen through - headshot ratios far above human distribution over a meaningful sample - friendly fire kills. Every flag carries the identities involved and the numbers behind it — distance, speed, hit counts, positions, weapon, time window — so a report can be judged, not just counted. Configuration in $profile:/CheatAnomalyDetector/settings.json a master switch plus one flag per detection. Every threshold tunable in thresholds.json. Check ANTICHEAT.txt for detailed description. Install Universal Events Logger and the flags land in your JSONL logs; any other mod can subscribe to the anticheat category and build a UI or a report on top of it. Server-side. Requires Universal Events Bus (UEB).