ArmaDB

MTL limits match time. After a time set by the admin, the match ends.

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8 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69C738E2CD9EBB17

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daily, last 30 days

0 0 1 1 1 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 1
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Details

Author
Cichy Laslo
Version
1.0.1
Size
35 KB
Licence
APL-SA
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
12 Jul 2026
Updated
1 month ago
Workshop ID
69C738E2CD9EBB17

Recent adoption

30 days: +1 −1 ↑0

Version history

4
  1. v1.0.1 35 KB 1 Sep 2026
  2. v1.0.0 35 KB 16 Aug 2026
  3. v0.1.1 1.9 MB 14 Jul 2026
  4. v0.1.0 1.9 MB 12 Jul 2026
Description from the Workshop

There are five phases: 1. MSD timer active – the MATCH DURATION is displayed 2. When the MSD timer expires, a countdown begins. MATCH COUNTDOWN is displayed for the set time by admin 3. In the middle, counter is hidden. By pressing Hint key player can show counter which will be hidden again after 5s 4 When comes set time to the end of match (default 15 minutes), MATCH ENDS IN countdown is displayed which is divided by 3 different colors 5. When the countdown reaches 00:00, the match ends. The faction with the most capture points wins. If BLUEFOR and OPFOR have an equal number of points, INDFOR wins. Notes: - If the MSD timer is set to 0, Phase 1 will be skipped - If the MTL timer is set to 0, the match will proceed normally, without modifications - You can display the match countdown at any time, if it is hidden, by pressing the Hint key (Controls-Common-Hint). You can set three attributes: - The duration of the match in seconds, counted down from the end of the MSD timer (default 0) - After how many seconds MATCH COUNTDOWN should be hidden (default 60s) - How many seconds before end of match should be shown MATCH ENDS IN (default 900s). You can do this in the World Editor, in the GameMode entity, under "Match Time Limit" or in the server config.json file, for example: "missionHeader": { "m_MTL_Settings": { "m_fMatchDuration": 3600, "m_fCountdownStart": 60, "m_fCountdownWarn": 900 } } This mod can works with or without Match Start Delay UEB (MSD) and at its core it was created for the ArmaFrags PVP tournament community. MTL publishes events mtl_start / mtl_end (winner and base counts) / mtl_off / mtl_pending on the UEB, so a logger or stats mod gets a machine-readable record of every match. Conflict (Campaign MP). Requires Universal Events Bus (UEB).