Full Control is a Conflict game mode rework. THIS MOD WORKS, BUT IT IS IN EARLY TESTING PHASE AND MAY CONTAIN BUGS.
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daily, last 30 days
Details
- Author
- Cichy Laslo
- Version
- 0.1.17
- Size
- 103 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 15 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A3CDBC3CACC793D
Recent adoption
30 days: +0 −0 ↑5
- ↑ Laslo Reforger Test Server 0.1.11 0.1.17 2w ago
- ↑ Laslo Reforger Test Server 0.1.8 0.1.11 2w ago
- ↑ Laslo Reforger Test Server 0.1.6 0.1.8 3w ago
- ↑ Laslo Reforger Test Server 0.1.5 0.1.6 3w ago
- ↑ Laslo Reforger Test Server 0.1.4 0.1.5 4w ago
- ↑ Laslo Reforger Test Server 0.1.3 0.1.4 1mo ago
- ↑ Laslo Reforger Test Server 0.1.2 0.1.3 1mo ago
- ↑ Laslo Reforger Test Server 0.1.1 0.1.2 1mo ago
Required by
1Often used with
8Version history
7-
v0.1.17 103 KB 27 Sep 2026
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v0.1.16 103 KB 27 Sep 2026
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v0.1.4 96 KB 15 Sep 2026
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v0.1.3 96 KB 15 Sep 2026
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v0.1.2 96 KB 15 Sep 2026
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v0.1.1 96 KB 15 Sep 2026
Description from the Workshop
Full Control is a rework of the Conflict game mode. Most of what you know from Conflict works unchanged. Below are only the differences. ## The goal - A side wins by leaving its enemy without a single control point. - Ordinary bases can be captured, but they do not count towards the result. - When a side loses its last control point, the match ends immediately. A scenario author can give the losing side a window for a counterattack by setting the end-of-game timer above zero. - The middle number on the HUD is how many control points are in play. It is not a threshold to reach, as it is in Conflict. ## Bases and radio signal - There is no order of capture. Any base can be attacked right away, radio coverage or not. - A MOB is not a safe zone and can be captured. It does not have to be a control point. - Radio still provides supplies, map information and tasks, but it no longer blocks capturing or respawning. ### Losing a MOB - A captured MOB becomes an ordinary FOB for whoever took it. - The side that lost it loses its radio coverage source, its higher supply income and the MOB spawn. - A new MOB can be established with the special command truck (see below). ## Respawning - A base under attack is still a respawn point. Respawning is switched off by a successful capture, not by the fighting itself. - Once a base is captured, its main spawn (the command tent) is switched off. Only the special Full Control command truck can bring it back. - Radio backpack: * can only be activated inside your own base that is not being captured, * inside an enemy base, or a base under capture, it stays dormant, * it wakes up on its own once the base it stands in becomes yours, * the whole faction can respawn on it, not only the group that deployed it, * there is no limit on how many radios one group may deploy. ## Map - Your own bases always show their owner, even outside radio coverage. Details (services, supplies) are shown only for those within coverage. - Other faction...