ArmaDB

Full Control is a Conflict game mode rework. THIS MOD WORKS, BUT IT IS IN EARLY TESTING PHASE AND MAY CONTAIN BUGS.

Players now

0

Servers

0

Rating

-

Subscribers

-

3 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A3CDBC3CACC793D

Busiest servers running it 0 in total

No server is running this mod right now.

Players on servers with it

daily, last 30 days

0 0 1 1 1 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 1
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
Cichy Laslo
Version
0.1.17
Size
103 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
15 Sep 2026
Updated
2 weeks ago
Workshop ID
6A3CDBC3CACC793D

Recent adoption

30 days: +0 −0 ↑5

Version history

7
  1. v0.1.17 103 KB 27 Sep 2026
  2. v0.1.16 103 KB 27 Sep 2026
  3. v0.1.4 96 KB 15 Sep 2026
  4. v0.1.3 96 KB 15 Sep 2026
  5. v0.1.2 96 KB 15 Sep 2026
  6. v0.1.1 96 KB 15 Sep 2026
Description from the Workshop

Full Control is a rework of the Conflict game mode. Most of what you know from Conflict works unchanged. Below are only the differences. ## The goal - A side wins by leaving its enemy without a single control point. - Ordinary bases can be captured, but they do not count towards the result. - When a side loses its last control point, the match ends immediately. A scenario author can give the losing side a window for a counterattack by setting the end-of-game timer above zero. - The middle number on the HUD is how many control points are in play. It is not a threshold to reach, as it is in Conflict. ## Bases and radio signal - There is no order of capture. Any base can be attacked right away, radio coverage or not. - A MOB is not a safe zone and can be captured. It does not have to be a control point. - Radio still provides supplies, map information and tasks, but it no longer blocks capturing or respawning. ### Losing a MOB - A captured MOB becomes an ordinary FOB for whoever took it. - The side that lost it loses its radio coverage source, its higher supply income and the MOB spawn. - A new MOB can be established with the special command truck (see below). ## Respawning - A base under attack is still a respawn point. Respawning is switched off by a successful capture, not by the fighting itself. - Once a base is captured, its main spawn (the command tent) is switched off. Only the special Full Control command truck can bring it back. - Radio backpack: * can only be activated inside your own base that is not being captured, * inside an enemy base, or a base under capture, it stays dormant, * it wakes up on its own once the base it stands in becomes yours, * the whole faction can respawn on it, not only the group that deployed it, * there is no limit on how many radios one group may deploy. ## Map - Your own bases always show their owner, even outside radio coverage. Details (services, supplies) are shown only for those within coverage. - Other faction...