Moosepuncher Survival - Persistent survival with zombies, roaming AI, dynamic loot & vehicles, traders, banking, crafting, base building, and PvP.
Players now
0
Servers
2
Rating
100%
13 votes
Subscribers
-
40 downloads
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Terd Fergasen
- Version
- 1.0.171
- Size
- 2.5 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 23 Jun 2026
- Updated
- 1 week ago
- Workshop ID
- 69AE5372D6AB07E2
Recent adoption
30 days: +16 −16 ↑67
- ↑ (Moosepuncher) Everon | AI War Survival | Vehicles/Air/Bases/Trader | discord.gg/6HXsp2A 1.0.171 1.0.172 6h ago
- − Strykers - Arquipélago Estratégico - Aliança Elite BR 1.0.171 1d ago
- + Strykers - Arquipélago Estratégico - Aliança Elite BR 1.0.171 1d ago
- + [RU] DAYZ DON'T EVEN THINK PVE 1.0.171 1d ago
- − [RU] DAYZ DON'T EVEN THINK PVE 1.0.171 2d ago
- − [RU] DAYZ DON'T EVEN THINK PVP 1.0.171 4d ago
- + [RU] DAYZ DON'T EVEN THINK PVP 1.0.171 4d ago
- − GER | AoE - SURVIVAL - www.aoe-clan.de 1.0.171 5d ago
- + GER | AoE - SURVIVAL - www.aoe-clan.de 1.0.171 1w ago
- − Nitrado.net Gameserver 1.0.171 1w ago
- + Nitrado.net Gameserver 1.0.171 1w ago
- − CHERNARUS LIBERTY - Survival Zombie - pvpve 1.0.171 1w ago
Requires
50Required by
1Often used with
8Version history
12-
v1.0.171 2.5 MB 3 Oct 2026
feat: Add VT4 Armoured 4x4 variants and persistence components to vehicle shop and spawner
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v1.0.170 2.5 MB 3 Oct 2026
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v1.0.151 2.5 MB 13 Sep 2026
Vehicles on player-built structures - A restored vehicle no longer falls off what it was parked on. Gravity is held off from the moment EPF restores it until 25 s in, once base parts are back, then released. Previously 7-11 vehicles per boot fell to the terrain and were put back 25 s later; now they do not fall at all. - The correction pass is retained as a net for any vehicle with no physics body at hand-over. New [MOO_Reseat] held / WATCHDOG lines report whether the hold did its job. - A reseat that does not hold is no longer silent. LEFT THE SPOT names the prefab and both positions when a vehicle is off its saved spot and was deliberately not moved back (previously dropped with no log line at all). - The hold can never strand a vehicle: released on boarding (compartment slots read once a second), on a timer scheduled before the first hold, and by an unconditional safety sweep at 120 s. Boot self-test asserts all four timings. - New read-only Moo_VehicleDeckWatch on the 10-min vehicle census logs IN-SESSION DROP if a parked, empty vehicle loses its support while the server is up. Observation only - nothing is moved.
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v1.0.150 2.5 MB 10 Sep 2026
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v1.0.149 2.5 MB 10 Sep 2026
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v1.0.148 2.5 MB 10 Sep 2026
Description from the Workshop
MOOSEPUNCHER SURVIVAL Moosepuncher Survival is an independent, extreme survival experience for Arma Reforger. Every life is a fight against the infected, hostile AI,mutated creatures, and other players. Persistent world, full loot PVP, and an economy worth surviving for. SURVIVAL CORE * Persistent world on EPF/EDF. Your character, gear, vehicles, storage and money survive server restarts. * Self healing database. Corrupt or stale save records are detected and either repaired or purged automatically at load. No wipe day surgery. * Custom player spawn system with full persistence hand off. * Metabolism. Hunger, thirst, and food and drink management. * Expanded medical system with more treatment options than vanilla. * Personal lockers for secure storage. * Base building and placeables. * Crafting and trading. AI AND THREATS * Roaming infected hordes with loot drops. * Dynamic AI patrols with waypoint routing, including RHS equipped Russian MSV squads. * Mutated creatures roaming the wilds. * AI patrol helicopters overhead. * Ural supply runs worth ambushing. * Open PVP. Trust no one. LOOT AND ECONOMY * RHS Status Quo integration. RHS weapons, ammo and gear appear in zombie drops, world loot and traders. New RHS content is discovered at runtime and shows up on its own. * Proximity driven dynamic loot. Crates and containers populate around players and clean up behind them. * Twice the lootable containers. Search cabinets, safes, fridges, crates and more. * Rarity weighted loot. Cheap gear is common, high end gear is rare. * Contraband spawns in the world. Police evidence lockers pay best, then industrial lock ups, then houses. Sell it at the black market. * Full trader system. Weapons (US and USSR), ammo, helmets, vests, backpacks, clothes, medical, food and building supplies. * Black market for the gear traders will not touch. * Banking system for your hard earned cash. VEHICLES * Vehicle spawner and dealer with spawn pad delivery. * Persistent vehicle own...