ArmaDB

Moosepuncher Survival - Persistent survival with zombies, roaming AI, dynamic loot & vehicles, traders, banking, crafting, base building, and PvP.

Players now

0

Servers

2

Rating

100%

13 votes

Subscribers

-

40 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69AE5372D6AB07E2

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 4 8 12 16 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 12
Average players Low to peak in each bucket

Details

Author
Terd Fergasen
Version
1.0.171
Size
2.5 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
23 Jun 2026
Updated
1 week ago
Workshop ID
69AE5372D6AB07E2

Recent adoption

30 days: +16 −16 ↑67

Version history

12
  1. v1.0.171 2.5 MB 3 Oct 2026

    feat: Add VT4 Armoured 4x4 variants and persistence components to vehicle shop and spawner

  2. v1.0.170 2.5 MB 3 Oct 2026
  3. v1.0.151 2.5 MB 13 Sep 2026

    Vehicles on player-built structures - A restored vehicle no longer falls off what it was parked on. Gravity is held off from the moment EPF restores it until 25 s in, once base parts are back, then released. Previously 7-11 vehicles per boot fell to the terrain and were put back 25 s later; now they do not fall at all. - The correction pass is retained as a net for any vehicle with no physics body at hand-over. New [MOO_Reseat] held / WATCHDOG lines report whether the hold did its job. - A reseat that does not hold is no longer silent. LEFT THE SPOT names the prefab and both positions when a vehicle is off its saved spot and was deliberately not moved back (previously dropped with no log line at all). - The hold can never strand a vehicle: released on boarding (compartment slots read once a second), on a timer scheduled before the first hold, and by an unconditional safety sweep at 120 s. Boot self-test asserts all four timings. - New read-only Moo_VehicleDeckWatch on the 10-min vehicle census logs IN-SESSION DROP if a parked, empty vehicle loses its support while the server is up. Observation only - nothing is moved.

  4. v1.0.150 2.5 MB 10 Sep 2026
  5. v1.0.149 2.5 MB 10 Sep 2026
  6. v1.0.148 2.5 MB 10 Sep 2026
Description from the Workshop

MOOSEPUNCHER SURVIVAL Moosepuncher Survival is an independent, extreme survival experience for Arma Reforger. Every life is a fight against the infected, hostile AI,mutated creatures, and other players. Persistent world, full loot PVP, and an economy worth surviving for. SURVIVAL CORE * Persistent world on EPF/EDF. Your character, gear, vehicles, storage and money survive server restarts. * Self healing database. Corrupt or stale save records are detected and either repaired or purged automatically at load. No wipe day surgery. * Custom player spawn system with full persistence hand off. * Metabolism. Hunger, thirst, and food and drink management. * Expanded medical system with more treatment options than vanilla. * Personal lockers for secure storage. * Base building and placeables. * Crafting and trading. AI AND THREATS * Roaming infected hordes with loot drops. * Dynamic AI patrols with waypoint routing, including RHS equipped Russian MSV squads. * Mutated creatures roaming the wilds. * AI patrol helicopters overhead. * Ural supply runs worth ambushing. * Open PVP. Trust no one. LOOT AND ECONOMY * RHS Status Quo integration. RHS weapons, ammo and gear appear in zombie drops, world loot and traders. New RHS content is discovered at runtime and shows up on its own. * Proximity driven dynamic loot. Crates and containers populate around players and clean up behind them. * Twice the lootable containers. Search cabinets, safes, fridges, crates and more. * Rarity weighted loot. Cheap gear is common, high end gear is rare. * Contraband spawns in the world. Police evidence lockers pay best, then industrial lock ups, then houses. Sell it at the black market. * Full trader system. Weapons (US and USSR), ammo, helmets, vests, backpacks, clothes, medical, food and building supplies. * Black market for the gear traders will not touch. * Banking system for your hard earned cash. VEHICLES * Vehicle spawner and dealer with spawn pad delivery. * Persistent vehicle own...