ArmaDB

Reusable heli transport with fast ropes, rope reboarding, landing zones, custom RT return points, selectable markers, LP flight routes, group transport, and HALO jump support.

Players now

5

Servers

60

Rating

91%

22 votes

Subscribers

-

9,805 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/695276A116A9D046

Busiest servers running it 60 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 59
Average players Low to peak in each bucket

Details

Author
Dekot3LT
Version
1.0.133
Size
2.8 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
9 May 2026
Updated
1 week ago
Workshop ID
695276A116A9D046

Recent adoption

30 days: +177 −171 ↑567

Version history

12
  1. v1.0.133 2.8 MB 5 Oct 2026

    Attempt to fix multiple helicopters spawning after restart.

  2. v1.0.132 2.8 MB 2 Oct 2026
  3. v1.0.131 2.8 MB 2 Oct 2026
  4. v1.0.130 2.8 MB 1 Oct 2026
  5. v1.0.129 2.8 MB 23 Sep 2026
  6. v1.0.128 2.8 MB 22 Sep 2026
Description from the Workshop

EE_Heli_Enhanced_Frame AI helicopter transport system with full mission automation. Helicopters fly to markers, insert troops, return to base, and wait for the next mission — fully reusable, no scripting required. Core Features Fly to LZ (rope drop), LN (landing), or HL (HALO jump) markers Automatic return to spawn location or custom RT marker after drop-off Reusable helicopters — land, shut down, wait for next request Fast rope deployment with rope re-boarding support Players inside choose which marker to fly to Radio menu for calling helicopters to any available marker Choose helicopter type from radio menu Call multiple helicopters by repeating the radio request — they auto-group Supports personal markers and shared squad markers LP route markers for custom flight paths Helipad spawners configurable per helicopter type CAS & Attack Helicopter Attack helicopters patrol assigned areas and engage ground targets Rockets with lead prediction against moving vehicles MG/minigun with burst fire and real-time target tracking Guided missiles with live target tracking — curves to follow moving targets Guided missile overwatch mode — heli orbits at high altitude, nose locked on target, firing from standoff distance Smart fire rate — shoots faster at escaping or high-value targets, conserves ammo when low CAS evasion — breaks off when taking damage, randomly climbs high or dives low into terrain Free roam patrol for attack helicopters with automatic RTB for rearm Air Combat (Heli vs Heli) 5 combat personalities: Aggressive, Ambusher, High Diver, Evader, Flanker 13 dynamic maneuvers including terrain masking, pop-up attacks, scissors, and reversals AI vs Player — more unpredictable behavior against player-controlled helicopters Wingman coordination — grouped helis split into chaser/flanker roles Damage-aware — shifts to evasion when engine or rotor is damaged Weapon-aware — adapts tactics based on remaining ammo Gamemaster Features Spawn helicopters empty, then right-cli...