Reusable heli transport with fast ropes, rope reboarding, landing zones, custom RT return points, selectable markers, LP flight routes, group transport, and HALO jump support.
Players now
5
Servers
60
Rating
91%
22 votes
Subscribers
-
9,805 downloads
Busiest servers running it 60 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Dekot3LT
- Version
- 1.0.133
- Size
- 2.8 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 9 May 2026
- Updated
- 1 week ago
- Workshop ID
- 695276A116A9D046
Recent adoption
30 days: +177 −171 ↑567
- + SPIDER WEB 1.0.137 8h ago
- + Comando Sombra 1.0.137 11h ago
- + SARATOGA WATER 1.0.137 13h ago
- − BASE - PvE Kampagne - Operation IRON FRONTIER 1.0.137 20h ago
- + RAID OPERATIONS GROUP #1 1.0.137 20h ago
- − Dead Reckoning | USA Operations [PVE] 1.0.137 20h ago
- − fiwsim 1.0.137 1d ago
- − SPIDER WEB 1.0.137 1d ago
- − Project White Horizon | PvE Ops | Discord Updates! 1.0.132 1d ago
- + Knife vs Face Soviet Afghan War 1.0.137 1d ago
- − BRAESQT - Esquadrão Tático 1.0.137 1d ago
- ↑ [LATAM] GTZ Gaming #1 | Conflict | Arland LZ | discord.gg/6qMQz7q 1.0.135 1.0.137 1d ago
Requires
7Required by
19Often used with
8Version history
12-
v1.0.133 2.8 MB 5 Oct 2026
Attempt to fix multiple helicopters spawning after restart.
-
v1.0.132 2.8 MB 2 Oct 2026
-
v1.0.131 2.8 MB 2 Oct 2026
-
v1.0.130 2.8 MB 1 Oct 2026
-
v1.0.129 2.8 MB 23 Sep 2026
-
v1.0.128 2.8 MB 22 Sep 2026
Description from the Workshop
EE_Heli_Enhanced_Frame AI helicopter transport system with full mission automation. Helicopters fly to markers, insert troops, return to base, and wait for the next mission — fully reusable, no scripting required. Core Features Fly to LZ (rope drop), LN (landing), or HL (HALO jump) markers Automatic return to spawn location or custom RT marker after drop-off Reusable helicopters — land, shut down, wait for next request Fast rope deployment with rope re-boarding support Players inside choose which marker to fly to Radio menu for calling helicopters to any available marker Choose helicopter type from radio menu Call multiple helicopters by repeating the radio request — they auto-group Supports personal markers and shared squad markers LP route markers for custom flight paths Helipad spawners configurable per helicopter type CAS & Attack Helicopter Attack helicopters patrol assigned areas and engage ground targets Rockets with lead prediction against moving vehicles MG/minigun with burst fire and real-time target tracking Guided missiles with live target tracking — curves to follow moving targets Guided missile overwatch mode — heli orbits at high altitude, nose locked on target, firing from standoff distance Smart fire rate — shoots faster at escaping or high-value targets, conserves ammo when low CAS evasion — breaks off when taking damage, randomly climbs high or dives low into terrain Free roam patrol for attack helicopters with automatic RTB for rearm Air Combat (Heli vs Heli) 5 combat personalities: Aggressive, Ambusher, High Diver, Evader, Flanker 13 dynamic maneuvers including terrain masking, pop-up attacks, scissors, and reversals AI vs Player — more unpredictable behavior against player-controlled helicopters Wingman coordination — grouped helis split into chaser/flanker roles Damage-aware — shifts to evasion when engine or rotor is damaged Weapon-aware — adapts tactics based on remaining ammo Gamemaster Features Spawn helicopters empty, then right-cli...