ArmaDB

Dynamic ambient zombie encounter system for Arma Reforger. Small ambient groups stalk survivors while a hidden hive system escalates pressure through surges and waves.

Players now

3

Servers

20

Rating

92%

50 votes

Subscribers

-

11,291 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/692172F6EADE0B44

Busiest servers running it 20 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 38
Average players Low to peak in each bucket

Details

Author
Wardenstein
Version
1.0.63
Size
2.3 MB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
17 Apr 2026
Updated
5 months ago
Workshop ID
692172F6EADE0B44

Recent adoption

30 days: +85 −78 ↑0

Version history

8
  1. v1.0.63 2.3 MB 2 May 2026

    reduced ambient seed, hive now takes sustained pressure to escalate on a curve

  2. v1.0.62 2.3 MB 30 Apr 2026
  3. v1.0.61 2.3 MB 30 Apr 2026
  4. v1.0.60 2.3 MB 29 Apr 2026
  5. v1.0.59 2.3 MB 26 Apr 2026
  6. v1.0.58 2.3 MB 26 Apr 2026
Description from the Workshop

Ambient Zombies is a dynamic encounter system that brings persistent undead presence to Arma Reforger. Instead of scripted hordes or static spawners, the system continuously evaluates player activity and introduces zombie threats organically across the world. Players moving through the map will encounter small roaming groups, sudden surges, and escalating waves depending on how aggressively they engage. FEATURES • Ambient roaming zombie clusters that spawn around active players • Surges triggered by rising threat pressure • Wave escalation for players lingering in one area • Hive pressure system that grows with kills and decays over time • Dynamic spawn distances and terrain-aware placement • AI cluster movement that intercepts and stalks players • Automatic cleanup and population balancing • Works with existing gamemodes without scenario edits SYSTEM DESIGN Zombies appear as natural encounters rather than obvious scripted events. Small groups may appear nearby, follow player movement, or slowly close in. Killing zombies increases the global hive pressure which can trigger larger threats. Moving quickly or avoiding fights allows the pressure to decay. The result is a persistent tension system that keeps the world dangerous without overwhelming players. DEPENDENCY Requires Bacon Zombies mod. USE CASES • PvPvE survival servers • Dynamic zombie encounters in Conflict or custom modes • Sandbox survival gameplay • Stalker / DayZ-style tension systems Designed to integrate seamlessly with existing Reforger scenarios.