ArmaDB
Workshop mod

Random Checkpoints- Dynamic AI

by thebaker1945 · all their mods

Random Checkpoints breathes life into your Arma Reforger maps by automatically populating the road network with dynamic, AI-manned checkpoints.

Players now

2

Servers

12

Rating

88%

24 votes

Subscribers

-

5,349 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/68B0163B44E3614E

Busiest servers running it 12 in total

All servers

Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 20
Average players Low to peak in each bucket

Details

Author
thebaker1945
Version
1.0.2
Size
3 KB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
24 Feb 2026
Updated
7 months ago
Workshop ID
68B0163B44E3614E

Recent adoption

30 days: +72 −64 ↑0

Version history

3
  1. v1.0.2 3 KB 24 Feb 2026
  2. v1.0.1 3 KB 24 Feb 2026
  3. v1.0.0 3 KB 24 Feb 2026
Description from the Workshop

- Features * Fully Dynamic Spawning: No more hardcoded units! The mod automatically scans your server's Entity Catalog and randomly selects vehicles and infantry squads based on the chosen faction. * Mod Compatible: Works seamlessly with your favorite vehicle and unit mods. If a modded vehicle or squad is assigned to the active faction, it can spawn at a checkpoint! * Smart Player-Proximity System: Checkpoints only spawn on roads near active players (between 500m and 1200m away). You won't have hundreds of AI sitting uselessly on the other side of the map. * Aggressive Garbage Collection: To preserve server memory and FPS, checkpoints automatically despawn when all players leave the area (1800m+). * Helicopter Exclusion: Smart filtering prevents helicopters and aircraft from awkwardly spawning in the middle of a road. - How to Use & Customize (For Server Owners) The mod works out of the box with the default USSR faction. However, you can easily customize its behavior. Method 1: Game Master / World Editor If you are building a scenario in the Workbench, simply select your GameMode entity and look at the properties panel. You will find settings to change the faction, max checkpoints, and spawn distances. Method 2: ServerData.json Server owners can customize the mod on the fly by adding the following parameters to their ServerData.json (or server config) under the GameMode settings: * m_sFactionKey: The faction you want manning the checkpoints. (Default: "USSR". Try "US" or "FIA"). * m_iMaxActiveCheckpoints: The maximum number of checkpoints allowed alive on the map at the exact same time. (Default: 10). * m_fSpawnMinDist: Minimum distance from a player to drop a checkpoint. (Default: 500.0). * m_fSpawnMaxDist: Maximum distance from a player to drop a checkpoint. (Default: 1200.0). * m_fDespawnDist: The distance at which the checkpoint is deleted if no players are nearby. (Default: 180...