Random Checkpoints breathes life into your Arma Reforger maps by automatically populating the road network with dynamic, AI-manned checkpoints.
Players now
2
Servers
12
Rating
88%
24 votes
Subscribers
-
5,349 downloads
Busiest servers running it 12 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- thebaker1945
- Version
- 1.0.2
- Size
- 3 KB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 24 Feb 2026
- Updated
- 7 months ago
- Workshop ID
- 68B0163B44E3614E
Recent adoption
30 days: +72 −64 ↑0
- + Medal Of Honor 1.0.2 7h ago
- + UHI Unidad Hispana [Esp Latam][COOP PvE Escape][discord.gg/MTVju4SJJ] 1.0.2 1d ago
- + Mapaches Arma // Combat Ops Everon US 1.0.2 1d ago
- + Angel Military 1.0.2 1d ago
- − GOC - CENTRO DE TREINAMENTO [BRASIL] 1.0.2 2d ago
- + GOC - CENTRO DE TREINAMENTO [BRASIL] 1.0.2 2d ago
- − (DK/EN) DANISH DYNAMITE | PvE 1.0.2 2d ago
- − GOC GRUPAMENTO DE OPERAÇÕES CONJUNTAS - BRASIL 1.0.2 2d ago
- + GOC GRUPAMENTO DE OPERAÇÕES CONJUNTAS - BRASIL 1.0.2 2d ago
- + (DK/EN) DANISH DYNAMITE | PvE 1.0.2 2d ago
- − GOC GRUPAMENTO DE OPERAÇÕES CONJUNTAS - BRASIL 1.0.2 2d ago
- − Catchyoulater || Kunar Province Conflict PVE 1.0.2 3d ago
Required by
4Often used with
8Version history
3-
v1.0.2 3 KB 24 Feb 2026
-
v1.0.1 3 KB 24 Feb 2026
-
v1.0.0 3 KB 24 Feb 2026
Description from the Workshop
- Features * Fully Dynamic Spawning: No more hardcoded units! The mod automatically scans your server's Entity Catalog and randomly selects vehicles and infantry squads based on the chosen faction. * Mod Compatible: Works seamlessly with your favorite vehicle and unit mods. If a modded vehicle or squad is assigned to the active faction, it can spawn at a checkpoint! * Smart Player-Proximity System: Checkpoints only spawn on roads near active players (between 500m and 1200m away). You won't have hundreds of AI sitting uselessly on the other side of the map. * Aggressive Garbage Collection: To preserve server memory and FPS, checkpoints automatically despawn when all players leave the area (1800m+). * Helicopter Exclusion: Smart filtering prevents helicopters and aircraft from awkwardly spawning in the middle of a road. - How to Use & Customize (For Server Owners) The mod works out of the box with the default USSR faction. However, you can easily customize its behavior. Method 1: Game Master / World Editor If you are building a scenario in the Workbench, simply select your GameMode entity and look at the properties panel. You will find settings to change the faction, max checkpoints, and spawn distances. Method 2: ServerData.json Server owners can customize the mod on the fly by adding the following parameters to their ServerData.json (or server config) under the GameMode settings: * m_sFactionKey: The faction you want manning the checkpoints. (Default: "USSR". Try "US" or "FIA"). * m_iMaxActiveCheckpoints: The maximum number of checkpoints allowed alive on the map at the exact same time. (Default: 10). * m_fSpawnMinDist: Minimum distance from a player to drop a checkpoint. (Default: 500.0). * m_fSpawnMaxDist: Maximum distance from a player to drop a checkpoint. (Default: 1200.0). * m_fDespawnDist: The distance at which the checkpoint is deleted if no players are nearby. (Default: 180...