ArmaDB
Workshop mod

Random Checkpoints Tweak

by DMB · all their mods

Min dist between checkpoints & re/spawn interval now configurable. Added min dist from HQ. Added preventions for lone vehicles. UAZs only.

Players now

7

Servers

6

Rating

100%

7 votes

Subscribers

-

710 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/69D6971871174F63

Busiest servers running it 6 in total

All servers

Players on servers with it

daily, last 30 days

0 3 5 8 10 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 9
Average players Low to peak in each bucket

Details

Author
DMB
Version
1.0.15
Size
4 KB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
11 Jul 2026
Updated
1 month ago
Workshop ID
69D6971871174F63

Recent adoption

30 days: +28 −28 ↑0

Version history

10
  1. v1.0.15 4 KB 22 Aug 2026
  2. v1.0.14 4 KB 2 Aug 2026
  3. v1.0.13 4 KB 25 Jul 2026
  4. v1.0.12 4 KB 21 Jul 2026
  5. v1.0.11 4 KB 21 Jul 2026
  6. v1.0.10 4 KB 21 Jul 2026
Description from the Workshop

Added config: - m_fSpawnApartMinDist (default 300m, up from 200m hardcoded) - m_fSpawnHQMinDist (default 400m) - m_fSpawnInterval (default 120s) - m_fEmptyVehicleClearRadius (default 30m) - m_fEmptyVehicleCharacterSafeDist (default 60m) Changed defaults: - m_iMaxActiveCheckpoints (reduced to 6, for performance) - m_fSpawnMinDist (reduced to 400m, given HQ safezone) - m_fSpawnMaxDist (reduced to 1000m, squad may not spawn further) - m_fDespawnDist (increased to 2500m, for persistence) Other changes: - Added check for lone vehicle spawning (still present when reloading save, or too far from players) - Added registration of all checkpoints created during session (not just active ones) to reduce double-ups (still happens when reloading save) - Vehicle pool limited to UAZs (avoids unwanted types and seems more plausible for them to randomly pop up)