Min dist between checkpoints & re/spawn interval now configurable. Added min dist from HQ. Added preventions for lone vehicles. UAZs only.
Players now
7
Servers
6
Rating
100%
7 votes
Subscribers
-
710 downloads
Busiest servers running it 6 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- DMB
- Version
- 1.0.15
- Size
- 4 KB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 11 Jul 2026
- Updated
- 1 month ago
- Workshop ID
- 69D6971871174F63
Recent adoption
30 days: +28 −28 ↑0
- + Angel Military 1.0.15 22h ago
- − (DK/EN) DANISH DYNAMITE | UNIT ONE | PVE 1.0.15 1d ago
- + (DK/EN) DANISH DYNAMITE | UNIT ONE | PVE 1.0.15 1d ago
- − (DK/EN) DANISH DYNAMITE | UNIT ONE | PVE 1.0.15 4d ago
- − OPERATION BALTIC CIRCUS 1.0.15 5d ago
- − [US/EU] Kill The 2% | RHS | Modern Factions | Paratroops | 1.0.15 5d ago
- + [US/EU] Kill The 2% | RHS | Modern Factions | Paratroops | 1.0.15 6d ago
- + (DK/EN) DANISH DYNAMITE | UNIT ONE | PVE 1.0.15 1w ago
- + OPERATION BALTIC CIRCUS 1.0.15 1w ago
- + [DE/GER] TaskForce 17-Adler 2 MIC ONLY | Public Server | PVE 1.0.15 1w ago
- − SOTTI TEST 1.0.15 1w ago
- + SOTTI TEST 1.0.15 1w ago
Requires
1Often used with
8Version history
10-
v1.0.15 4 KB 22 Aug 2026
-
v1.0.14 4 KB 2 Aug 2026
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v1.0.13 4 KB 25 Jul 2026
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v1.0.12 4 KB 21 Jul 2026
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v1.0.11 4 KB 21 Jul 2026
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v1.0.10 4 KB 21 Jul 2026
Description from the Workshop
Added config: - m_fSpawnApartMinDist (default 300m, up from 200m hardcoded) - m_fSpawnHQMinDist (default 400m) - m_fSpawnInterval (default 120s) - m_fEmptyVehicleClearRadius (default 30m) - m_fEmptyVehicleCharacterSafeDist (default 60m) Changed defaults: - m_iMaxActiveCheckpoints (reduced to 6, for performance) - m_fSpawnMinDist (reduced to 400m, given HQ safezone) - m_fSpawnMaxDist (reduced to 1000m, squad may not spawn further) - m_fDespawnDist (increased to 2500m, for persistence) Other changes: - Added check for lone vehicle spawning (still present when reloading save, or too far from players) - Added registration of all checkpoints created during session (not just active ones) to reduce double-ups (still happens when reloading save) - Vehicle pool limited to UAZs (avoids unwanted types and seems more plausible for them to randomly pop up)