Realistic radar, LiDAR and DEM sensor framework for Arma Reforger. Physical detection, terrain clutter, ESM/RWR/EW, datalink fusion, and an opt-in system layer.
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2,756 downloads
Busiest servers running it 10 in total
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daily, last 30 days
Details
- Author
- ViVi141
- Version
- 1.1.11
- Size
- 72.7 MB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 10 Feb 2026
- Updated
- 1 month ago
- Workshop ID
- 6892AB0669DF29AA
Recent adoption
30 days: +39 −49 ↑0
- − VSG-ITA Veteran Sim Group 1.1.11 3d ago
- − [ITA] | A.D.R.A. Team | MILSIM | PVP/PVE 1.1.11 4d ago
- − [EU/ENG/ESP] WARBORN | ZOMBIE ESCAPE TEST 1.1.11 4d ago
- − British | Task Force Lizard | Conflict PVE | Console Friendly | UK | Chill-Sim 1.1.11 5d ago
- − Task force lizard test 1.1.11 5d ago
- + LUCKY DAY #1 | KUNAR PvE | Crossplay | 1.1.11 5d ago
- − LUCKY DAY #1 | KUNAR PvE | Crossplay | 1.1.11 5d ago
- + British | Task Force Lizard | Conflict PVE | Console Friendly | UK | Chill-Sim 1.1.11 5d ago
- + Sky-Master Friends | PS5 Crossplay 1.1.11 1w ago
- + Task force lizard test 1.1.11 1w ago
- − 28 Dayz Later 1.1.11 1w ago
- − Joint Task Force 6-26(TEST PILOT) 1.1.11 1w ago
Required by
2Often used with
8Version history
12-
v1.1.11 72.7 MB 6 Sep 2026
## 1.1.11 — 2026-09-05 Patch over 1.1.10. Opt-in gameplay fidelity packs + packaged HwCalib / SitePathLut. - `ApplyGameplayFidelity` / `ConfigureModeWithFidelity` / `Create*SettingsWithFidelity` (SHORAD / AIRBORNE / WLR / ESM). Defaults stay lean. - Ships `RadarData/HwCalib` + `SitePathLut` (.conf/.json); load order profile → conf → packaged JSON. `rdf_pack_radar_calib.py`. UAV rotor defaults; `install_profile_calib.py` for local overrides.
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v1.1.10 72.7 MB 4 Sep 2026
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v1.1.8 72.7 MB 30 Aug 2026
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v1.1.7 72.7 MB 27 Aug 2026
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v1.1.6 72.7 MB 25 Aug 2026
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v1.1.4 72.7 MB 20 Aug 2026
Description from the Workshop
# Radar Development Framework (RDF) — v1.1.11 A modular, workshop-ready sensor framework for Arma Reforger: **Radar**, **LiDAR**, and **DEM** bake/runtime. It models the detection chain as a physical process — not "god-mode" coordinates — so plots are quantized, noisy measurements with real thresholds, clutter, jamming, and uncertainty. ## Radar (shipped) - Physical detection chain: radar equation, RCS + Swerling, Doppler, MTI / MTD with rotor micro-Doppler - DEM sigma0 terrain clutter, knife-edge diffraction, NLOS multipath - CA / GO / SO-CFAR with thermal-noise false alarms - Measurement synthesis (quantized + noisy plots; anonymous by default) - ESM / RWR / anti-radiation (ARM) aiming - EW: noise jamming (soft + burn-through) and deception (false plots, range walk-off, angle scintillation, intermittent) - Networking (typed Rpc + Reliable summary / Unreliable plots), datalink Hub, and multi-radar fusion - Weapon-locating radar (WLR / counter-battery) with ballistic tracking ## System layer (opt-in, new in 1.0.0) - **Dwell / resource management** — beam-time budget for fire-control + track dwells (priority + EDF + hard budget + deadline-miss) - **ECCM decision layer** — auto sidelobe blanking / PRF / frequency agility / burn-through in response to jamming - **JPDA soft association** — dense multi-target tracking without track stealing ## LiDAR (maintaining) Ray point cloud, showcase (afterglow / rings / sweep), PPI phosphor HUD, CSV export, multiplayer sync. ## DEM (shipped) Bake V3 CSV; publish SURF (+ optional HEIGHT) JSON. Ships SURF + HEIGHT for the three official maps **GM_Eden, GM_Cain, GM_Arland**. Other maps fall back to live terrain: detection still works, but without ground clutter. ## Quick start ```cpp RDF_RadarSensor sensor = new RDF_RadarSensor(); sensor.ConfigureMode(ERDF_RadarSensorMode.RDF_RADAR_MODE_SEARCH, 64); sensor.Tick(subject, null); array<ref RDF_RadarTarget> plots = sensor.GetPlots(); array<ref RDF_RadarTrack> tracks =...