ArmaDB
Workshop mod

Radar Development Framework

by ViVi141 · all their mods

Realistic radar, LiDAR and DEM sensor framework for Arma Reforger. Physical detection, terrain clutter, ESM/RWR/EW, datalink fusion, and an opt-in system layer.

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9 votes

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2,756 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6892AB0669DF29AA

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Details

Author
ViVi141
Version
1.1.11
Size
72.7 MB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
10 Feb 2026
Updated
1 month ago
Workshop ID
6892AB0669DF29AA

Recent adoption

30 days: +39 −49 ↑0

Version history

12
  1. v1.1.11 72.7 MB 6 Sep 2026

    ## 1.1.11 — 2026-09-05 Patch over 1.1.10. Opt-in gameplay fidelity packs + packaged HwCalib / SitePathLut. - `ApplyGameplayFidelity` / `ConfigureModeWithFidelity` / `Create*SettingsWithFidelity` (SHORAD / AIRBORNE / WLR / ESM). Defaults stay lean. - Ships `RadarData/HwCalib` + `SitePathLut` (.conf/.json); load order profile → conf → packaged JSON. `rdf_pack_radar_calib.py`. UAV rotor defaults; `install_profile_calib.py` for local overrides.

  2. v1.1.10 72.7 MB 4 Sep 2026
  3. v1.1.8 72.7 MB 30 Aug 2026
  4. v1.1.7 72.7 MB 27 Aug 2026
  5. v1.1.6 72.7 MB 25 Aug 2026
  6. v1.1.4 72.7 MB 20 Aug 2026
Description from the Workshop

# Radar Development Framework (RDF) — v1.1.11 A modular, workshop-ready sensor framework for Arma Reforger: **Radar**, **LiDAR**, and **DEM** bake/runtime. It models the detection chain as a physical process — not "god-mode" coordinates — so plots are quantized, noisy measurements with real thresholds, clutter, jamming, and uncertainty. ## Radar (shipped) - Physical detection chain: radar equation, RCS + Swerling, Doppler, MTI / MTD with rotor micro-Doppler - DEM sigma0 terrain clutter, knife-edge diffraction, NLOS multipath - CA / GO / SO-CFAR with thermal-noise false alarms - Measurement synthesis (quantized + noisy plots; anonymous by default) - ESM / RWR / anti-radiation (ARM) aiming - EW: noise jamming (soft + burn-through) and deception (false plots, range walk-off, angle scintillation, intermittent) - Networking (typed Rpc + Reliable summary / Unreliable plots), datalink Hub, and multi-radar fusion - Weapon-locating radar (WLR / counter-battery) with ballistic tracking ## System layer (opt-in, new in 1.0.0) - **Dwell / resource management** — beam-time budget for fire-control + track dwells (priority + EDF + hard budget + deadline-miss) - **ECCM decision layer** — auto sidelobe blanking / PRF / frequency agility / burn-through in response to jamming - **JPDA soft association** — dense multi-target tracking without track stealing ## LiDAR (maintaining) Ray point cloud, showcase (afterglow / rings / sweep), PPI phosphor HUD, CSV export, multiplayer sync. ## DEM (shipped) Bake V3 CSV; publish SURF (+ optional HEIGHT) JSON. Ships SURF + HEIGHT for the three official maps **GM_Eden, GM_Cain, GM_Arland**. Other maps fall back to live terrain: detection still works, but without ground clutter. ## Quick start ```cpp RDF_RadarSensor sensor = new RDF_RadarSensor(); sensor.ConfigureMode(ERDF_RadarSensorMode.RDF_RADAR_MODE_SEARCH, 64); sensor.Tick(subject, null); array<ref RDF_RadarTarget> plots = sensor.GetPlots(); array<ref RDF_RadarTrack> tracks =...