Buildable US and USSR Conflict radar stations (AN/TPN-19 / Tesla RPL-5). Pulse-Doppler air search, WLR counter-battery PPI, RADAR NET voice, server-computed tracks. Requires RDF.
Players now
0
Servers
3
Rating
100%
10 votes
Subscribers
-
1,379 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- ViVi141
- Version
- 1.1.8
- Size
- 11.5 MB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 20 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 69FCEDCE73FC5335
Recent adoption
30 days: +25 −31 ↑0
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Requires
1Often used with
8Version history
5-
v1.1.8 11.5 MB 7 Sep 2026
SUMMARY RF 250 kW rebalance, MANUAL RPM caps, PPI anti-ghost/measured anchors, WLR 360°+WeaponLocate, EN/ZH localization + units, full-screen HUD. Requires RDF ≥ 1.1.6. UPDATE NOTES (1.1.8) EN (since 1.1.7 Field Manual): - US WLR / USSR air-search peak power cut to 250 kW; USSR WLR uses P-18 VHF front-end - MANUAL RPM capped to faction PD SEARCH (US 10 / USSR 6) - Desk console prefabs added; shipping UI is Open Radar Display full-screen HUD (world CRTs optional/off) - PPI: measured-hit anchors, anti-ghost coasts, ~5 Hz snapshots, sweep afterglow, fixed WLR shell paint; offline PPI display validation - WLR is 360° mechanical search + RDF WeaponLocate (custom auto-narrow sector removed) - Full EN/ZH string tables for HUD/actions/intel/alerts/editor; physical units on columns/values; string-table parse fix ZH(相对 1.1.7 战斗手册之后): - 美军 WLR / 苏军空搜峰值功率降至 250 kW;苏军 WLR 走 P-18 VHF 前端 - MANUAL 转速钳在阵营空搜上限(美 10 / 苏 6) - 新增桌面控制台预制体;产品入口为 Open Radar Display 全屏 HUD(世界 CRT 可选/关闭) - PPI:实测点锚定、抗幽灵、约 5 Hz 快照、扫线余晖、WLR 炮弹涂色修复;离线 PPI 显示校验 - WLR 为 360° 机械搜索 + RDF WeaponLocate(去掉自制自动收窄扇区) - 英/中字表覆盖 HUD/动作/情报/告警/编辑器;列头与数值带物理量单位;修复字表解析导致只显示键名
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v1.1.7 6.8 MB 29 Aug 2026
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v1.1.6 6.8 MB 27 Aug 2026
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v1.1.0 6.8 MB 26 Aug 2026
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v1.0.0 6.8 MB 20 Aug 2026
Description from the Workshop
Ground-based radar station (GBRS) turns Bohemia Interactive approach-radar meshes into playable Conflict and Game Master ground stations. Detection, tracking, and the PPI picture are computed on the server through Radar Development Framework (RDF). Clients only power the set, change mode, and draw the replicated scope. REQUIRED This addon will not load without Radar Development Framework (GUID 6892AB0669DF29AA). Subscribe to RDF first. WHAT YOU GET Two faction stations with historically matched visuals and Conflict-scaled RF, not airport-handbook ranges: US Ground Radar Station (AN/TPN-19) - 7 km pulse-Doppler air search, about 10 RPM, 2.5 deg beam - 8 km weapon-locating radar (WLR), plus/minus 45 deg sector, 12 deg beam, 6 RPM - Whole-mesh antenna yaw USSR Ground Radar Station (Tesla RPL-5) - 10 km VHF early warning (P-18-style front end), about 6 RPM, 6 deg beam - 10 km WLR, plus/minus 45 deg sector, 15 deg beam, 6 RPM - Antenna spin on the antenna_rotation bone RPL-5 and AN/TPN-19 were approach / RAPCON systems in real life. GBRS keeps those models and retunes the radio for battlefield air search and counter-battery play. HOW TO PLACE Conflict / FreeRoam: construction truck or base build menu. A work pad appears first. Finish shoveling (build value 250) before the finished radar spawns. Game Master: composition browser. Forward placement is allowed (military theme). The set does not have to sit inside a base. Campaign cost is 450 supply per faction, sergeant rank. From a base construction terminal you also spend 100 HQ composition points (same band as a medium vehicle repair station). A truck-placed pad does not check HQ points, matching vanilla fieldworks. WORKSTATION Friendly operators at a powered, finished station can: - Toggle power (refused if you cannot afford the first drain tick) - Open the PPI: PD SEARCH (air) or WLR (shells) - Zoom PPI range with Up/Down or mouse wheel PD SEARCH is skin-return only. No IFF interrogation, no vehicle type names....