Less GTA, more mil-sim. -Completely fixed tree destruction. -No more ploughing through every obstruction on the map, particularly in small cars.
Players now
8
Servers
19
Rating
100%
17 votes
Subscribers
-
5,660 downloads
Busiest servers running it 19 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- it_is_Sunshine
- Version
- 1.0.7
- Size
- 401 KB
- Licence
- APL-ND
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 27 Dec 2025
- Updated
- 2 months ago
- Workshop ID
- 67323A7B77DD1C42
Recent adoption
30 days: +13 −9 ↑1
- + recidivist3 1.0.7 2d ago
- + recidivist1 1.0.7 4d ago
- + Apaches Server 1.0.7 1w ago
- + [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.7 1w ago
- − [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.7 1w ago
- − [NA] MTTAG/WPDG Virtual Training Server | {MILSIM} (PvE) /will be PvPvE @ max players) 1.0.7 1w ago
- + [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.7 1w ago
- − [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.7 1w ago
- + (BR) PROJETO OMEGA - Servidor brasileiro PVE - ( PVE COOP HARDCORE BRASIL ) 1.0.7 1w ago
- − (BR) PROJETO OMEGA - Servidor brasileiro PVE - ( PVE COOP HARDCORE BRASIL ) 1.0.7 1w ago
- + BB Faircroft Survival PvP/E 1.0.7 1w ago
- − Overthrow Kunar FIG 1.0.7 1w ago
Required by
4Often used with
8Version history
8-
v1.0.7 401 KB 13 Aug 2026
Tested and updated for Reforger v1.8.
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v1.0.6 401 KB 17 Jul 2026
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v1.0.5 399 KB 23 Jun 2026
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v1.0.4 409 KB 20 Jan 2026
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v1.0.3 407 KB 20 Jan 2026
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v1.0.2 335 KB 29 Dec 2025
Description from the Workshop
Search for my server "Operation Sunshine" if you want to join a hardcore, vanilla+ (less than 1gb download) community that is playing with this mod and my others too. This is one of my various immersive mods, aimed at making the game feel more mil-sim and less arcade-y (within my very limited capabilities). Here I address the fragility of so many of the world's objects, restoring their significance as barriers and obstructions for any ground force. I also fix how some of these objects were inconsistently set as indestructible (e.g. double gates where one door was fragile as glass, yet the other door was set to indestructible). And MOST SIGNIFICANTLY: this mod fixes the comical collision issues with every tree in the game which has been allowing vehicles to ghost through them entirely at certain speed/mass combos - or just fell them with the lightest bump. ========================= TREE COLLISION OVERHAUL: Restores the significance of forest areas as geographical obstructions and addresses their comical behaviour by: 1. Preventing any vehicle being able to ghost through trees and tree stumps. 2. Preventing trees from being felled by small taps and scrapes (depends entirely on mass + velocity). -Trees are no longer felled when you scrape past them or tap them with a vehicle. No more sarkas and willy jeeps felling forests as they scrape against the trees. -Tree stumps will no longer ever allow any kind of vehicle to ghost through them. This allows forests to remain as a significant tactical obstruction for even the largest vehicles whilst preserving the cinematic destructive effect. -Depending on the size and mass of the vehicle, provided its base can clear the indestructible tree stump it will to some degree be possible to plough through a tree as you might expect. It just could hurt, or likely kill. -This also means helicopters can no longer fell entire forests by hovering through the canopy. Trees will catch rotor blades; high speed collisions are destruc...