ArmaDB
Workshop mod

Sunshines Collisions Overhaul

by it_is_Sunshine · all their mods

Less GTA, more mil-sim. -Completely fixed tree destruction. -No more ploughing through every obstruction on the map, particularly in small cars.

Players now

8

Servers

19

Rating

100%

17 votes

Subscribers

-

5,660 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/67323A7B77DD1C42

Busiest servers running it 19 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 45
Average players Low to peak in each bucket

Details

Author
it_is_Sunshine
Version
1.0.7
Size
401 KB
Licence
APL-ND
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
27 Dec 2025
Updated
2 months ago
Workshop ID
67323A7B77DD1C42

Recent adoption

30 days: +13 −9 ↑1

Version history

8
  1. v1.0.7 401 KB 13 Aug 2026

    Tested and updated for Reforger v1.8.

  2. v1.0.6 401 KB 17 Jul 2026
  3. v1.0.5 399 KB 23 Jun 2026
  4. v1.0.4 409 KB 20 Jan 2026
  5. v1.0.3 407 KB 20 Jan 2026
  6. v1.0.2 335 KB 29 Dec 2025
Description from the Workshop

Search for my server "Operation Sunshine" if you want to join a hardcore, vanilla+ (less than 1gb download) community that is playing with this mod and my others too. This is one of my various immersive mods, aimed at making the game feel more mil-sim and less arcade-y (within my very limited capabilities). Here I address the fragility of so many of the world's objects, restoring their significance as barriers and obstructions for any ground force. I also fix how some of these objects were inconsistently set as indestructible (e.g. double gates where one door was fragile as glass, yet the other door was set to indestructible). And MOST SIGNIFICANTLY: this mod fixes the comical collision issues with every tree in the game which has been allowing vehicles to ghost through them entirely at certain speed/mass combos - or just fell them with the lightest bump. ========================= TREE COLLISION OVERHAUL: Restores the significance of forest areas as geographical obstructions and addresses their comical behaviour by: 1. Preventing any vehicle being able to ghost through trees and tree stumps. 2. Preventing trees from being felled by small taps and scrapes (depends entirely on mass + velocity). -Trees are no longer felled when you scrape past them or tap them with a vehicle. No more sarkas and willy jeeps felling forests as they scrape against the trees. -Tree stumps will no longer ever allow any kind of vehicle to ghost through them. This allows forests to remain as a significant tactical obstruction for even the largest vehicles whilst preserving the cinematic destructive effect. -Depending on the size and mass of the vehicle, provided its base can clear the indestructible tree stump it will to some degree be possible to plough through a tree as you might expect. It just could hurt, or likely kill. -This also means helicopters can no longer fell entire forests by hovering through the canopy. Trees will catch rotor blades; high speed collisions are destruc...