ArmaDB

Utility for dynamically spawning loot based on entity catalogs. See the readme on GitHub for setup instructions: https://github.com/wyqydsyq/DynamicLoot

Players now

55

Servers

141

Rating

96%

26 votes

Subscribers

-

33,871 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/66B2F0B008DC590F

Busiest servers running it 141 in total

All servers

Players on servers with it

daily, last 30 days

0 40 80 120 160 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 129
Average players Low to peak in each bucket

Details

Author
wyqydsyq
Version
1.0.10
Size
40 KB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
1 Nov 2025
Updated
7 months ago
Workshop ID
66B2F0B008DC590F

Recent adoption

30 days: +277 −240 ↑2

Version history

10
  1. v1.0.10 40 KB 7 Mar 2026

    Tweak loot container radius to make opening them less finicky

  2. v1.0.9 40 KB 24 Feb 2026
  3. v1.0.8 40 KB 21 Feb 2026
  4. v1.0.7 40 KB 19 Feb 2026
  5. v1.0.6 40 KB 13 Feb 2026
  6. v1.0.5 41 KB 15 Jan 2026
Description from the Workshop

Arma Reforger loot system that dynamically reads loot items from EntityCatalogs and bases their rarity weighting on an inverse of supply cost, so cheaper items are more common and more expensive items are rarer automatically. Any modded gear correctly added to EntityCatalogs of factions in the scenario's FactionManager will be available automatically. Originally created to implement low-maintenance loot spawners in my FFA PvPvE game mode MercOut! and to enable randomizing any gear for loadouts in Randomized Loadout Manager, released stand-alone for others to use in their own game modes or servers 🙂 See the readme on GitHub for setup instructions: https://github.com/wyqydsyq/DynamicLoot