THIS IS PART TWO: Sunshine's Infantry Gun Movement Systems (TIGMS) for meaningful choices in selecting your weapon ready-state & more. PART ONE: search "Sunshines TIMS". I highly recommend both.
Players now
7
Servers
22
Rating
96%
25 votes
Subscribers
-
5,436 downloads
Busiest servers running it 22 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- it_is_Sunshine
- Version
- 1.0.16
- Size
- 15 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 21 Dec 2025
- Updated
- 1 month ago
- Workshop ID
- 672B02D564E1B772
Recent adoption
30 days: +52 −40 ↑2
- + henZ Dedicated Server - Ranger 1.0.16 13h ago
- + [GK] PvE 1.0.16 21h ago
- − [GK] PvE 1.0.16 21h ago
- + [GK] PvE 1.0.16 21h ago
- − [GK] PvE 1.0.16 23h ago
- − The Osiris Network: Kolguyev-Combat Ops! 1.0.16 1d ago
- − World In Flames 1.0.16 3d ago
- − 75th Ranger Community | LATAM 1.0.16 3d ago
- + 75th Ranger Community | LATAM 1.0.16 3d ago
- + AFTER THE FALL 1.0.16 5d ago
- + The Osiris Network: Kolguyev-Combat Ops! 1.0.16 6d ago
- + STONERS OF EVERON 1.0.16 6d ago
Required by
2Often used with
8Version history
12-
v1.0.16 15 KB 3 Sep 2026
Added compatibility for the follow RHS Status Quo weapon entities: Carbine movements: HK416 carbine, AK102
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v1.0.15 13 KB 3 Sep 2026
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v1.0.14 9 KB 13 Aug 2026
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v1.0.13 9 KB 29 Jun 2026
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v1.0.12 9 KB 20 Jun 2026
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v1.0.11 7 KB 19 Jun 2026
Description from the Workshop
Search for my server "Operation Sunshine" if you want to join an HQC+ / vanilla+ (less than 1gb download) community that is playing with this mod and my others too. The goal of this mod is to create another layer of deep, tactical gameplay where the soldier makes meaningful decisions to his weapon-state based on his needs or his threat. TIGMS applies movement speed limits (slower sprinting, slow point-firing movement, slow ADS movement) depending on the weapon ready-state (holstered, lowered & low-ready, ready, ADS) to a custom hierarchy of weapon types. NOTE: Players will need to ensure they have not unbound essential weapon keybindings like “low ready” and “raise weapon” to get the most out of this mod. ============== There are two factors that now affect a soldier’s maximum movement speeds: the weapon ready-state and the weapon type. These are the weapon ready-states (from fastest to slowest): HOLSTERED; LOWERED & LOW-READY; READY; ADS’ed. The weapon type he is using will have a further, but smaller effect on his movement speed. These are the weapon types (from fastest to slowest): PISTOLS; CARBINES (M16 Carbine or AKS models) ASSAULT RIFLES + SNIPER RIFLES; LSWs (M249 SAW or RPKs) LMGs; LAUNCHERS. Depending on his purpose, he will therefore need to select the right tool. Bigger guns have bigger firepower, but they make you less agile which may be a problem in CQB. The more ready a weapon-state is (i.e in the ready position or finally aiming-down-sights) the slower a soldier will move. This means he will only have the weapon ready to fire when he knows he is about to use it and he must skillfully switch between states depending on his needs. He should move as slow as he must, but as fast as he can. This creates a much more tense, slow-paced, tactical CQB and urban infantry fighting experience where one cannot rely on bumrush, w-key tactics to win a fight and must therefore use tactics, strategy and the right tools for the job in these dangerous en...