PART ONE of Sunshine's Tactical Infantry Movement System (TIMS) for an authentic, meaningful infantry combat experience. PART TWO: search "Sunshines TIGMS". I highly recommend part two.
Players now
9
Servers
22
Rating
93%
29 votes
Subscribers
-
9,306 downloads
Busiest servers running it 22 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- it_is_Sunshine
- Version
- 1.1.33
- Size
- 7 KB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 20 Dec 2025
- Updated
- 3 weeks ago
- Workshop ID
- 6728865D648BB916
Recent adoption
30 days: +42 −35 ↑38
- + henZ Dedicated Server - Ranger 1.1.34 10m ago
- + [GK] PvE 1.1.34 7h ago
- − [GK] PvE 1.1.34 7h ago
- + [GK] PvE 1.1.34 8h ago
- − [GK] PvE 1.1.34 9h ago
- − The Osiris Network: Kolguyev-Game Master! 1.1.34 1d ago
- + COLD WAR BOYYY 1.1.34 1d ago
- − 75th Ranger Community | LATAM 1.1.34 2d ago
- + 0173 | Paramilitary Wing | discord.gg/Hqfkf99nBy 1.1.34 2d ago
- + 75th Ranger Community | LATAM 1.1.34 3d ago
- + Studies & Interdiction Group | Operations | https://discord.gg/UTApzsSySV 1.1.34 3d ago
- ↑ 80's BRITISH FORCES / UKSF / DELTA | Combat Ops | Vanilla+ | https://discord.gg/UTApzsSySV 1.1.33 1.1.34 3d ago
Required by
4Often used with
8Version history
11-
v1.1.33 7 KB 23 Sep 2026
Minor tweak to bush-slowing effect: Shin-height bushes were far too aggressively slowing character speed. This was particularly a problem on Kolguyev with lots of these types of bushes.
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v1.1.32 7 KB 15 Aug 2026
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v1.1.31 6 KB 14 Aug 2026
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v1.1.30 6 KB 13 Aug 2026
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v1.1.29 6 KB 13 Aug 2026
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v1.1.28 8 KB 17 Jul 2026
Description from the Workshop
SHOWCASE VIDEO: https://www.youtube.com/watch?v=G_rjnNOR7d4 Search for my server "Operation Sunshine" if you want to join a HQC+/ vanilla+ (0.6gb download) community that is playing with this mod and my others too. ============= To create a meaningful, much more deep, tactical infantry combat experience, this extensive infantry movement mod alters well over 60 locomotive traits for player characters as well as adding custom functionality. It goes beyond just movement speeds, affecting interactions with terrain, objects, slopes, leaning speeds, heading, banking, inertia (& more) to create overall much more milsim-paced, satisfying and meaningful infantry gameplay. It addresses a variety of vanilla flaws that result in such behaviours as: lean spam; strafe spam; circle-strafing; zig-zagging; instant 180s with no speed loss/inertia; quick-peeking or jiggle-peeking to exploit lag; other erratic, fast movements which result in terrible hit-reg. When this is added with my TIGMS mod (link in summary above and at end of this description), what results is genuinely one of the best CQB/urban and even mid/long range infantry fighting experiences. It shows the tremendous potential Reforger has should it embrace it. Infantry fighting feels deadlier than ever, decisions more meaningful than ever, where victory is won with your head and not by gaming the flaws of the current system to simply click heads better than the enemy. ============== LOWER MOVEMENT SPEEDS Across all stances and circumstances your character movement speed has been lowered. Forward/standing speeds are the least affected with strafing speeds largely altered and backwards speeds significantly slower. LEAN/FOCUS SLOWING Leaning and/or focussing (i.e. eye-zoom) now slows down characters considerably to prevent jiggle-peeking and lean-spamming in combat which makes hit-reg way worse and exacerbates desync. SLOPE SPEEDS AFFECTED No more speed boost when descending stairs/slopes. Ascending steep slopes/...