Realism-focused damage and medical tweaks reducing bullet sponginess, increasing knockouts, and encouraging team-based medical support.
Players now
0
Servers
7
Rating
100%
11 votes
Subscribers
-
3,203 downloads
Busiest servers running it 7 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- sch1zk
- Version
- 1.0.3
- Size
- 7 KB
- Licence
- APL
- Game version
- 1.6.0.95
- Likes
- 0 / 0 dislikes
- Published
- 9 Dec 2025
- Updated
- 10 months ago
- Workshop ID
- 67132856078BBF62
Recent adoption
30 days: +8 −6 ↑0
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Often used with
8Version history
4-
v1.0.3 7 KB 13 Dec 2025
-
v1.0.2 8 KB 12 Dec 2025
-
v1.0.1 7 KB 9 Dec 2025
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v1.0.0 7 KB 9 Dec 2025
Description from the Workshop
Some tweaks to the character damage system and medical mechanics to create a more grounded and realistic gameplay experience. The goal is to reduce bullet-sponginess, increase the likelihood of knockouts, and create more scenarios where teammates can intervene and save each other. - Characters bleed out faster. - Unconsciousness thresholds slightly increased, making knockouts more frequent. - Characters take longer to regain consciousness. - Overall regeneration speed significantly reduced. - Slight reduction to limb health, making extremities more vulnerable. - Hit zone damage contributes less to total health loss, increasing survivability. - Hit zone damage now affects resilience more strongly, making characters easier to incapacitate rather than kill outright. - Slower self-applied bandage time. - Morphine heals less per tick but has a longer duration. - Morphine can now be applied to legs. Localization: - English - Russian Join the Discord for suggestions and bug-reports: https://discord.gg/Aphj7qR8WT