ArmaDB

Realism-focused damage and medical tweaks reducing bullet sponginess, increasing knockouts, and encouraging team-based medical support.

Players now

0

Servers

7

Rating

100%

11 votes

Subscribers

-

3,203 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/67132856078BBF62

Busiest servers running it 7 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 27
Average players Low to peak in each bucket

Details

Author
sch1zk
Version
1.0.3
Size
7 KB
Licence
APL
Game version
1.6.0.95
Likes
0 / 0 dislikes
Published
9 Dec 2025
Updated
10 months ago
Workshop ID
67132856078BBF62

Recent adoption

30 days: +8 −6 ↑0

Version history

4
  1. v1.0.3 7 KB 13 Dec 2025
  2. v1.0.2 8 KB 12 Dec 2025
  3. v1.0.1 7 KB 9 Dec 2025
  4. v1.0.0 7 KB 9 Dec 2025
Description from the Workshop

Some tweaks to the character damage system and medical mechanics to create a more grounded and realistic gameplay experience. The goal is to reduce bullet-sponginess, increase the likelihood of knockouts, and create more scenarios where teammates can intervene and save each other. - Characters bleed out faster. - Unconsciousness thresholds slightly increased, making knockouts more frequent. - Characters take longer to regain consciousness. - Overall regeneration speed significantly reduced. - Slight reduction to limb health, making extremities more vulnerable. - Hit zone damage contributes less to total health loss, increasing survivability. - Hit zone damage now affects resilience more strongly, making characters easier to incapacitate rather than kill outright. - Slower self-applied bandage time. - Morphine heals less per tick but has a longer duration. - Morphine can now be applied to legs. Localization: - English - Russian Join the Discord for suggestions and bug-reports: https://discord.gg/Aphj7qR8WT