Large-scale PvE gamemode focused on teamwork. Players work together on one active objective area at a time.
Players now
0
Servers
1
Rating
100%
5 votes
Subscribers
-
424 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- DrThomas
- Version
- 1.0.9
- Size
- 2.4 MB
- Licence
- APL
- Game version
- 1.4.0.55
- Likes
- 0 / 0 dislikes
- Published
- 15 Sep 2025
- Updated
- 1 year ago
- Workshop ID
- 665F500FF6CEAE2C
Recent adoption
30 days: +4 −3 ↑0
- − [US/EU] Kill The 2% | RHS | Modern Factions | Paratroops | 1.0.9 6d ago
- + [US/EU] Kill The 2% | RHS | Modern Factions | Paratroops | 1.0.9 6d ago
- + =HARDCORE= 1.0.9 1w ago
- − =HARDCORE= 1.0.9 1w ago
- + =HARDCORE= 1.0.9 2w ago
- − [CZ/SK] Independent Homies | MILSIM | PVE 1.0.9 3w ago
- + [CZ/SK] Independent Homies | MILSIM | PVE 1.0.9 3w ago
- − server TEST 1111 1.0.9 1mo ago
- − 3SADA| Lietuva | Escapist| Force x| 1.0.9 1mo ago
- + 3SADA| Lietuva | Escapist| Force x| 1.0.9 1mo ago
Requires
3Often used with
8Version history
10-
v1.0.9 2.4 MB 16 Sep 2025
-
v1.0.8 2.4 MB 16 Sep 2025
-
v1.0.7 2.4 MB 16 Sep 2025
-
v1.0.6 2.4 MB 16 Sep 2025
-
v1.0.5 2.4 MB 15 Sep 2025
-
v1.0.4 2.4 MB 15 Sep 2025
Description from the Workshop
Core Highlights Dynamic Objectives: Capture towns, destroy radio towers, defend against counter-attacks. Side missions like assassinating HVTs or disrupting reinforcements. Smarter AI: Enemies coordinate, flank, and defend. Reinforcements arrive in waves. Radio towers keep spawning enemies until destroyed. Scaling Difficulty: AI numbers adjust to player count. (Tip: Server admins can fine-tune this in the config to avoid having too many enemies at once.) Civilian System: Killing civilians may trigger armed revolts or militias. Roles & Stats: Optional role restrictions for vehicles/weapons, persistent roles after respawn, and global/server leaderboards for kills, deaths, and objectives. Customization: Server owners can swap factions, adjust AI scaling, and configure vehicles without scripting. Quality of Life: Better UI alerts, smoother AI spawning (less lag), medical vehicles at HQ, and more natural civilian behavior. Maps: Works on multiple maps (Gogland, Anizay, Fallujah, etc.) and easy to port to new ones.