Invade and Annex mode built entirely using Scenario Framework's built-in tools
Players now
0
Servers
1
Rating
95%
59 votes
Subscribers
-
7,459 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- EverElizaldeGaming
- Version
- 1.0.99
- Size
- 28.8 MB
- Licence
- APL
- Game version
- 1.4.0.29
- Likes
- 0 / 0 dislikes
- Published
- 23 May 2025
- Updated
- 1 year ago
- Workshop ID
- 656E12B67D12A141
Recent adoption
30 days: +3 −3 ↑0
- − =HARDCORE= 1.0.99 1w ago
- + =HARDCORE= 1.0.99 1w ago
- − =HARDCORE= 1.0.99 2w ago
- + =HARDCORE= 1.0.99 2w ago
- − Blokes and Arma 1.0.99 3w ago
- + Blokes and Arma 1.0.99 4w ago
Often used with
8Version history
10-
v1.0.99 28.8 MB 31 May 2025
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v1.0.98 28.8 MB 31 May 2025
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v1.0.97 28.8 MB 31 May 2025
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v1.0.96 28.8 MB 31 May 2025
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v1.0.95 28.8 MB 30 May 2025
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v1.0.94 28.8 MB 30 May 2025
Description from the Workshop
Console Friendly!! Showcase youtube video: https://www.youtube.com/watch?v=r3h_YkO9sso Sorry for my English. It's bad! ----------------------------------- Invade & Annex SF Coop PVE mode where you and your team clear enemy-held zones across the entire island. You start at HQ, gear up, and head out to whatever AO is active. Once you clear it, a new one gets assigned right away. You’ve got full access to vehicles and arsenal at HQ. You also get a Mobile Command Post that acts as a mobile HQ. It lets you spawn vehicles, build fortifications, get full access to the arsenal, and repair nearby vehicles. If it gets destroyed, a new one spawns back at HQ after 5 minutes. You can also deploy radio backpacks to set up temporary spawn points in the field. Each one gives you 5 spawns. Helicopters also work as mobile spawns and rearm points, so use them smart. There’s an optional role system mod with preset loadouts using custom weapons and gear. Use it if you want structure or ignore it if you prefer your own mods. Here it is: reforger.armaplatform.com/workshop/6570D479E9B1AAAC-InvadeAndAnnexSFLoadouts This mod uses no custom scripts. Everything’s built entirely with Scenario Framework tools, which is where the “SF” in the name comes from. Just trying to see how far I can push the built-in systems without touching code