ArmaDB
Workshop mod

Mikes I&A Framework - Alpha

by Mike_00000 · all their mods

Invade and Annex is a large-scale PvE Gamemode that incentivizes cooperation. Players are limited to a single objective area at a time.

Players now

36

Servers

54

Rating

89%

46 votes

Subscribers

-

22,700 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6556458885927F2F

Busiest servers running it 54 in total

All servers

Players on servers with it

daily, last 30 days

0 40 80 120 160 24 Sep 1 Oct 8 Oct 15 Oct peak 126
Average players Low to peak in each bucket

Details

Author
Mike_00000
Version
0.18.3
Size
4.8 MB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
11 May 2025
Updated
2 weeks ago
Workshop ID
6556458885927F2F

Recent adoption

30 days: +161 −140 ↑135

Version history

12
  1. v0.18.3 4.8 MB 3 Oct 2026
  2. v0.18.2 4.8 MB 3 Oct 2026
  3. v0.18.1 4.8 MB 3 Oct 2026
  4. v0.18.0 4.9 MB 2 Oct 2026
  5. v0.17.2 4.4 MB 26 Sep 2026
  6. v0.17.1 4.1 MB 20 Sep 2026
Description from the Workshop

Core Features Dynamic Objective System Main Objectives: Only one area active at a time, with multiple objectives like capturing, destroying radio towers, or holding against counter-attacks. Side Objectives: Includes “Assassinate HVT” missions, with escaping targets and objectives to disrupt enemy reinforcements. (Many more planned) AI & Enemy Enhancements AI Coordination: Groups communicate, choose roles (attack, defend, flank), and react dynamically. Scaling & Reinforcements: AI numbers scale with player count and can be fine-tuned via server config. Reinforcements spawn in waves, and radio towers now generate infinite enemy waves until destroyed. Civilian System: Civilian deaths caused by players can trigger armed revolts and militia reinforcements. Player & Role Systems (Optional) Role Limitation: Restricts vehicle/weapons by role; defaults to off, can be enabled by config/mod. Persistent Roles: Roles stay after respawn or reconnect (within 3 minutes). Stats & Leaderboards: Real-time tracking of kills, deaths, HVTs killed, and more. Accessible in-game, includes global and server leaderboards. Customization & Server Controls Comprehensive Config: Server owners can override factions, vehicle pools, AI scaling, and other gameplay settings via config file—no scripting needed. Custom Faction Support: Enemy and friendly units preferentially use registered modded factions and vehicles. HQ Vehicle Customization: All vehicle types at HQ are fully configurable. Quality of Life & UI Improved Notifications: In-game UI alerts for objectives, captures, new tasks, etc. Staggered Spawns & Optimization: AI spawn logic reduces server hitching and lag. Medical Vehicle Spawns: Medical vehicles available at HQ. Enhanced Civilian Behavior: Civilians patrol, react to combat, and now only count as casualties if killed by US units (not accidents/artillery). Maps & Building System Multi-Map Support: Runs on Gogland, Anizay, Fallujah, and more. Designed for easy migration by my...