Invade and Annex is a large-scale PvE Gamemode that incentivizes cooperation. Players are limited to a single objective area at a time.
Players now
36
Servers
54
Rating
89%
46 votes
Subscribers
-
22,700 downloads
Busiest servers running it 54 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Mike_00000
- Version
- 0.18.3
- Size
- 4.8 MB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 11 May 2025
- Updated
- 2 weeks ago
- Workshop ID
- 6556458885927F2F
Recent adoption
30 days: +161 −140 ↑135
- + AU/NZ 9th test server 0.18.3 34m ago
- + [US/EU] Kill The 2% | RHS | Modern Factions | Paratroops | 0.18.3 1h ago
- − MSOC Shadows Server Two | Deadshot | 0.18.3 3h ago
- + MSOC Shadows Server Two | Deadshot | 0.18.3 4h ago
- − AU/NZ 9th test server 0.18.3 8h ago
- − BSA ArmA [CHILE-LATAM-MILSIM] 0.18.3 11h ago
- + 666th Aeromad Company Brasil Oficial - KSK Operation Iron Tide - Merak Island PvE 0.18.3 12h ago
- + M4H New 0.18.3 13h ago
- − M4H New 0.18.3 14h ago
- + Kundle Wojny 0.18.3 16h ago
- − [ITA][ARDITI] OFFICIAL MILSIM SERVER - https://discord.gg/X75vgb9FHD 0.18.3 17h ago
- − [MD4] MadDogs Nation| Tactical Simulation | discord.gg/NFqSp3tW2e 0.18.3 18h ago
Requires
2Required by
79Often used with
8Version history
12-
v0.18.3 4.8 MB 3 Oct 2026
-
v0.18.2 4.8 MB 3 Oct 2026
-
v0.18.1 4.8 MB 3 Oct 2026
-
v0.18.0 4.9 MB 2 Oct 2026
-
v0.17.2 4.4 MB 26 Sep 2026
-
v0.17.1 4.1 MB 20 Sep 2026
Description from the Workshop
Core Features Dynamic Objective System Main Objectives: Only one area active at a time, with multiple objectives like capturing, destroying radio towers, or holding against counter-attacks. Side Objectives: Includes “Assassinate HVT” missions, with escaping targets and objectives to disrupt enemy reinforcements. (Many more planned) AI & Enemy Enhancements AI Coordination: Groups communicate, choose roles (attack, defend, flank), and react dynamically. Scaling & Reinforcements: AI numbers scale with player count and can be fine-tuned via server config. Reinforcements spawn in waves, and radio towers now generate infinite enemy waves until destroyed. Civilian System: Civilian deaths caused by players can trigger armed revolts and militia reinforcements. Player & Role Systems (Optional) Role Limitation: Restricts vehicle/weapons by role; defaults to off, can be enabled by config/mod. Persistent Roles: Roles stay after respawn or reconnect (within 3 minutes). Stats & Leaderboards: Real-time tracking of kills, deaths, HVTs killed, and more. Accessible in-game, includes global and server leaderboards. Customization & Server Controls Comprehensive Config: Server owners can override factions, vehicle pools, AI scaling, and other gameplay settings via config file—no scripting needed. Custom Faction Support: Enemy and friendly units preferentially use registered modded factions and vehicles. HQ Vehicle Customization: All vehicle types at HQ are fully configurable. Quality of Life & UI Improved Notifications: In-game UI alerts for objectives, captures, new tasks, etc. Staggered Spawns & Optimization: AI spawn logic reduces server hitching and lag. Medical Vehicle Spawns: Medical vehicles available at HQ. Enhanced Civilian Behavior: Civilians patrol, react to combat, and now only count as casualties if killed by US units (not accidents/artillery). Maps & Building System Multi-Map Support: Runs on Gogland, Anizay, Fallujah, and more. Designed for easy migration by my...