ArmaDB
Workshop mod Unlisted

EXPBG GM Tools

by M.Pac · all their mods

Game Master modpack: Garrison, Unit Caching, Intel Items, Ambient Civilians, Ambient Destruction, Ambient Sounds, Persistent Battlefield and No Game Master Budget.

Players now

1

Servers

2

Rating

-

Subscribers

-

Get it on the Workshop reforger.armaplatform.com/workshop/FC1402F65B2F4A45

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 20
Average players Low to peak in each bucket

Details

Author
M.Pac
Version
0.1.4
Size
728.6 MB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
5 Oct 2026
Updated
1 week ago
Workshop ID
FC1402F65B2F4A45

Recent adoption

30 days: +5 −2 ↑33

Version history

4
  1. v0.1.4 728.6 MB 5 Oct 2026

    Fixes from the first full client test on a dedicated server with the production modset (ACE, RHS, CDF GameMaster Save, Game Master Enhanced and 110+ other mods). - Unit Caching: casualty cleanup now simply deletes the body, with everything it carries, and its dropped weapon in the same tick. There are no per-item checks any more, so modded kit (entrenching tool, ACE Overheating weapons, character-mod heads) never blocks a body. Before, kit was removed piece by piece and a body that failed a check was left stripped. Items a player picked up or stored are never touched; bodies with an EBG keep component or valuable intel are still kept. ACE's overheating helper attachment and character-mod heads are accepted in Full cache snapshots. The zone status shows the native-save pause only while Full groups are actually absent, the admin cache monitor is hidden outside the GM editor, the GM entity list no longer throws when entities are deleted while paging, and a blocked Prepare for save names the group, its position and its zone. - Garrison: "EXPBG Add Garrison" (renamed so it is distinct from Game Master Enhanced's "Add Garrison") now opens its squad picker on dedicated-server clients; the access check used a server-only editor lookup and always failed on clients. Every refusal now logs one `[EXPG GARRISON]` reason, and feedback also appears in chat for players with hints disabled. Window guards stand directly at the window (nearest window posts are chosen first). - Intel Items: reading opens a dedicated window (title, scrollable text, Close / Escape) instead of a hint, so it works with hints disabled. One read per press (repeats within 1 s are ignored). `[br]` in the intel text makes a line break. - Ambient Destruction: a CDF save of destroyed buildings loads after a server restart even when native mission persistence already removed the building; ambiguous matches are still refused. Building collapses are paced at least 3 s apart across all zones to avoid client freezes. Diagnostics is an Off / Lifecycle / Counts selector and sliders show whole numbers. Debug rings no longer draw huge wedges near the camera. Removed an invalid material remap from the Afghan truck wreck. - Ambient Sounds: the crowd is now "EXPBG Ambient Crowd Sound". Radio, TV, crowd, war and sound modules share the same "On/Off" first and "Debug" last attribute order; saved settings are unaffected. All sound items use one speaker mini icon and the EXPBG badge. The debug legend moved to the right edge and is removed when no debug module remains and when the world ends. Failed-start retries for long-range sounds need at most 50 m of approach. Removed an unused sample. - Ambient Civilians: traffic works again. A car's destination town had to be 500-5000 m away and also inside the 400 m module radius, which no town can be; journeys may now leave the module radius (exclusion zones still apply), the car is freed from the radius once it departs and is removed out on the road, far from players. Neighbours visit each other's tables: the join range is 150 m, a nearby idle resident is called when a spot opens, and visitors walk back home. Deleting the module no longer leaves an empty civilian group. The debug summary sits at the top centre and the legend on the right, clear of the GM panels and the sound legend, and both are removed when the world ends. Civilian entities are excluded from CDF and vanilla saves with the editor's "not saved" flag instead of the obsolete `Serialize` override. - No Game Master Budget: the switch is now "EXPBG Enable Game Master Budgets". - Persistent Battlefield: weapon safety on spawn is applied only by the owning peer once the character is registered, removing the RPC errors on mission load and on clients.

  2. v0.1.3 728.5 MB 5 Oct 2026
  3. v0.1.2 571.4 MB 5 Oct 2026
  4. v0.1.1 571.4 MB 5 Oct 2026
Description from the Workshop

INTERNAL USE ONLY - DO NOT RE-DISTRIBUTE OR RE-UPLOAD # EXPBG GM Tools Authors: M.Pac and K.Edgar | Version 0.1.4 One Game Master modpack with eight modules. Use it INSTEAD of the standalone EXPBG GM Optimizer, Intel Items, Ambient Civilians, Ambient Destruction, Ambient Sounds and Persistent Battlefield items, never together with them. - Garrison: right-click a building, choose EXPBG Add Garrison and pick an infantry squad. One squad takes reachable guard posts and patrols indoors; a freshly spawned squad is trimmed to the safe capacity. Caching restores survivors at their exact positions; casualties are never replenished. Force Move releases the garrison. - Unit Caching (formerly GM Optimizer): AI Cache Zones and the EXPBG UNIT CACHING CONTROLLER. Simulation pauses existing AI; Full removes supported groups and restores only survivors. Group cleanup deletes each AI casualty's body and dropped weapon together after the minimum corpse age once players have left, also while the survivors are cached. Use Prepare for Save before saving. - Intel Items: manuals, notebooks, laptop and tablet with GM-authored title and text that players pick up and read. - Ambient Civilians: GM-placed civilian population module with density, theme and exclusion zones. - Ambient Destruction: permanent building damage, rubble and road wrecks inside a GM zone. - Ambient Sounds: positional war ambience, radios, crowds and emergency-alert TVs, plus 28 placeable EXPBG Sound modules (radio chatter, Hanoi Hannah, firefights, shelling, jets, drone, market, prayer, traffic, church bell, sirens and more). New modules start OFF. - Persistent Battlefield: bodies stay while players are near, vehicle wrecks persist, disconnected players keep their character for 15 minutes, weapon safety on spawn. - No Game Master Budget: a Game Settings switch, EXPBG Enable Game Master Budgets (ON by default); OFF lifts the Game Master placement budgets for props, AI, vehicles, waypoints and systems. CDF Game Master...