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EXPBG Ambient Units

by M.Pac · all their mods

Ambient civilians with voices, protest zones with crowd sound, Unit Dialog and Game Master AI animations. Requires EXPBG Gamemaster Tools and Bon Action Animations. Internal use only.

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Get it on the Workshop reforger.armaplatform.com/workshop/29CFD45254FAEAC3

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Details

Author
M.Pac
Version
0.1.5
Size
31.2 MB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
13 Oct 2026
Updated
1 day ago
Workshop ID
29CFD45254FAEAC3

Recent adoption

30 days: +3 −0 ↑5

Version history

5
  1. v0.1.5 31.2 MB 14 Oct 2026

    Full test round 2026-10-14/15 (owner request: "full testing ... unit cache with animations applied"). Requires EXPBG Gamemaster Tools 0.3.3 (new pose hook `IsPoseSettled`). - **Animations in a Unit Caching zone cache within seconds.** A squad with a repeated gesture or a playlist was cached only at an instant when every animation played; between two gesture repeats or two playlist steps the attempt was refused (full modset on Watchtower: 90 s with a gesture). The pose control now tells Gamemaster Tools 0.3.3 that it may pause between two plays when nothing is half started (no entry queued, no Bon item on its way to the hand, no loiter exit or gesture running); the wake starts the animation again as before. - **A playlist step does not run down while he is paused.** Time cached by Unit Caching or paused for distance (no player or Game Master camera within 500 m) no longer counts against the step's own length, so a woken soldier goes on with the animation he was playing instead of switching at once and standing for the switch (it took 13 s from Bon to Smoke). - Tests: new native fixture `tests/EAN_CacheGameplay.c` (114 checks): a Bon item, a vanilla loiter, a playlist, a repeated gesture and Freeze in a Full cache zone; two sleep and wake cycles, the stand-in player near and gone, a Game Master changing and releasing soldiers while they are cached; same actors on their spots, same codes and payloads, everyone animating again, the playlist advancing, heading held, no loose or leaked Bon item. `EAN_AnimationGameplay.c` waits for the hand to be empty after a distance pause (timing). Full round: every Ambient Units fixture, every Gamemaster Tools fixture with this pack loaded, the CDF round trips and a full-modset game session (see `tests/GAMEPLAY.md`).

  2. v0.1.4 31.2 MB 14 Oct 2026
  3. v0.1.3 31.2 MB 14 Oct 2026
  4. v0.1.2 31.2 MB 14 Oct 2026
  5. v0.1.1 31.2 MB 13 Oct 2026
Description from the Workshop

INTERNAL USE ONLY - DO NOT REDISTRIBUTE, COPY OR RE-UPLOAD - STRICTLY FOR PERSONAL USE. # EXPBG Ambient Units - Ambient Civilians: residents, pedestrians and traffic with their own voices that react to danger, with exclusion zones. - Ambient Unrest: Civil Protest Zones with crowd sound. - Ambient Crowd: placeable crowd sounds (angry, talking, downtown, large, rioting). - Unit Dialog: talk to AI. - AI animations for Game Masters (own tab "EXPBG Ambient Units"): 51 animations in 8 categories using Bon Action Animations, playlists, stop on danger, paused when no player is within 500 m. - Bon Action Animations' player features (animations, zip ties, tap shoulder, vehicle pull-out) stay off for players unless the mission allows the animations. - Requires: EXPBG Gamemaster Tools (FC1402F65B2F4A45), 0.3.0 or later, and Bon Action Animations (5C9758250C8C56F1).