Traders, player accounts and cash for survival and PvPvE scenarios, configured by server owners in JSON.
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Players on servers with it
daily, last 30 days
Details
- Author
- Boomstick Barry
- Version
- 1.0.0
- Size
- 655 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 28 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- FB70E02B855F49AE
Recent adoption
30 days: +1 −1 ↑10
- − Iron Ridge 1.0.7 1w ago
- ↑ [Lost Hope] DLG Survival PvPvE - Nizla Island #1 1.0.7 1.0.8 2w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.7 1.0.8 2w ago
- + Iron Ridge 1.0.7 2w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.6 1.0.7 2w ago
- ↑ [Lost Hope] DLG Survival PvPvE - Nizla Island #1 1.0.6 1.0.7 2w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.5 1.0.6 2w ago
- ↑ [Lost Hope] DLG Survival PvPvE - Nizla Island #1 1.0.5 1.0.6 2w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.4 1.0.5 2w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.3 1.0.4 2w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.1 1.0.3 2w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.0 1.0.1 2w ago
Requires
2Required by
6Often used with
8Version history
1-
v1.0.0 655 KB 28 Sep 2026
Description from the Workshop
# DLG Shop Traders, player accounts and cash for survival and PvPvE scenarios, configured by server owners in JSON. Players buy and sell at shopkeepers and cashier desks. Money on the account survives death; cash in the inventory does not, and can be looted. Every trade is checked on the server, and money and gear are saved together through DLG Core. ## Features - **Accounts** with a starting balance, a maximum balance and a history of the last 100 trades. - **Cash items** ($100, $500, $1000): carried, lost on death, lootable. Deposit and withdraw at shops with banking. - **Shop presets:** general store, ATM, gun store, outfitter, vehicle dealer, helicopter dealer, black market and medic. One trader can run several of them, one tab each in its window (e.g. gun store and outfitter), and leave out categories it shouldn't sell. - **Shared categories:** vanilla and mod items of one kind are in one category (all assault rifles, all helmets, ...), whichever mods are loaded. - **Arsenal-style shop window:** search, categories, 3D item previews, a stats panel (magazine, fire modes, rate of fire, capacity, weight), buy, sell, sell all, bank. - **Vehicles:** delivered to the shop's ground or helicopter spot, owned and locked for the buyer (DLG Vehicle Lock), sold back by the owner at the shop, paid by the vehicle's health. - **Black market:** an exclusive preset. What it sells is removed from every other shop. - **Medic:** a shop that never trades vehicles. - **Map markers** with the shop's name, switchable per shop. - **Catalogs in folders:** one folder per category, any number of lists merged, entries switched off with `"enabled": false`. New items from mod updates are appended without touching your prices. - **Automatic catalogs** from faction entity catalogs, priced from supply cost. - **Vanilla catalogs built in**, mod content through **catalog patches**: DLG Shop - WCS, DLG Shop - RHS and DLG Shop - Nasty add their items to the same shops and categor...