ArmaDB

A Reforger reimagining of the classic Arma 2 Insurgency scenario.

Players now

0

Servers

6

Rating

100%

7 votes

Subscribers

-

1,360 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/E55A9FA78E5FCFE4

Busiest servers running it 6 in total

All servers

Players on servers with it

daily, last 30 days

0 5 10 15 20 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 16
Average players Low to peak in each bucket

Details

Author
borked.gb
Version
1.1.15
Size
380 KB
Licence
APL-SA
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
18 Apr 2026
Updated
2 months ago
Workshop ID
E55A9FA78E5FCFE4

Recent adoption

30 days: +24 −27 ↑0

Version history

10
  1. v1.1.15 380 KB 14 Aug 2026
  2. v1.1.14 380 KB 14 Aug 2026
  3. v1.1.13 380 KB 14 Aug 2026
  4. v1.1.12 380 KB 14 Aug 2026
  5. v1.1.11 380 KB 13 Aug 2026
  6. v1.1.10 380 KB 16 Jun 2026
Description from the Workshop

The core gameplay has not changed much from the original. A team of players pushes through towns, kills enemies, searches the bodies, and uses the intel gathered to locate and destroy hidden weapons caches. The mission ends when every cache is gone. You start at a staging area with your team. The villages, towns and settlements across Everon are held by USSR insurgents. Your job is to clear them out, but clearing towns is only half the work. The real objective is finding and destroying the weapons caches hidden somewhere on the map. The caches do not show up on the map at the start. You find them by gathering intel from dead enemies. To enable PVP a GM must make the USSR faction playable. The USSR has pre defined spawn points around the terrain, quite a distance from towns, villages and settlements. Players on this side will spawn with minimal loadouts and have to work hard to locate human players. The scenario supports up to 32 players. The USSR slot is capped at 8, leaving the majority of slots for the US side. Both factions can be played by real players, making this a PvPvE setup if you want it to be, though it works just as well as a straight co-op against the AI. ---Server Configuration--- This scenario uses a custom persistence system for intel and caches. Should you have any issues, delete the INS_SAVES directory and restart your server. Details can be found here. https://github.com/borkedgb/InsurgencyReforged#persistence All settings below can be overridden by a server admin via the missionHeader block in the server config JSON. Paste this into the game section of your config. Any field you omit falls back to the default. Details for each setting can be found at the github link. https://github.com/borkedgb/InsurgencyReforged#server-configuration "missionHeader": { "m_Insurgency": { "m_iCacheCount": 3, "m_iIntelThreshold": 10, "m_fIntelDropChance": 0.05, "m_bPatrolsEnabled": true, "m_iGroupsPerTown": 1,...