A Reforger reimagining of the classic Arma 2 Insurgency scenario. Ported to Mogadishu.
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0
Servers
1
Rating
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Subscribers
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145 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Batman Thuggin
- Version
- 1.0.5
- Size
- 7 KB
- Licence
- APL
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 12 Jul 2026
- Updated
- 2 months ago
- Workshop ID
- 69D623C67598438C
Recent adoption
30 days: +6 −8 ↑0
- − [NA] ~~ TEST SERVER ~~ | discord.gg/sVSzABv2RW | Nictona Agency 1.0.5 1w ago
- − THE REGULATORS 1.0.5 1w ago
- + THE REGULATORS 1.0.5 1w ago
- − Hunting with HOOV 1.0.5 1w ago
- − Three Stooges - Mogadishu - Irene 1.0.5 2w ago
- + Oceans2Alaska bootcamp 1.0.5 3w ago
- − EspañolArmada #2 1.0.5 3w ago
- + EspañolArmada #2 1.0.5 3w ago
- + Hunting with HOOV 1.0.5 3w ago
- − LaRebelion 1.0.5 3w ago
- + LaRebelion 1.0.5 3w ago
- − - esp- (+18) empieza la guerra 1.0.5 4w ago
Requires
3Often used with
8Version history
6-
v1.0.5 7 KB 15 Aug 2026
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v1.0.4 7 KB 17 Jul 2026
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v1.0.3 7 KB 16 Jul 2026
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v1.0.2 7 KB 14 Jul 2026
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v1.0.1 8 KB 12 Jul 2026
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v1.0.0 8 KB 12 Jul 2026
Description from the Workshop
The core gameplay has not changed much from the original. A team of players pushes through towns, kills enemies, searches the bodies, and uses the intel gathered to locate and destroy hidden weapons caches. The mission ends when every cache is gone. You start at a staging area with your team. The villages, towns and settlements across Mogadishu are held by USSR insurgents. Your job is to clear them out, but clearing towns is only half the work. The real objective is finding and destroying the weapons caches hidden somewhere on the map. The caches do not show up on the map at the start. You find them by gathering intel from dead enemies. To enable PVP a GM must make the USSR faction playable. The USSR has pre defined spawn points around the terrain, quite a distance from towns, villages and settlements. Players on this side will spawn with minimal loadouts and have to work hard to locate human players. The scenario supports up to 32 players. The USSR slot is capped at 8, leaving the majority of slots for the US side. Both factions can be played by real players, making this a PvPvE setup if you want it to be, though it works just as well as a straight co-op against the AI.