ArmaDB

Shared foundation for Tactical Flava. Includes common assets, gameplay systems, dependencies, and base content required by the rest of the module lineup.

Players now

495

Servers

386

Rating

100%

11 votes

Subscribers

6

126,429 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/DEADC0DE00000000

Busiest servers running it 386 in total

All servers

Players on servers with it

daily, last 30 days

0 600 1,200 1,800 2,400 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 2,012
Average players Low to peak in each bucket

Details

Author
KERNOV
Version
1.6.13
Size
269.9 MB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
21 Jul 2026
Updated
2 weeks ago
Workshop ID
DEADC0DE00000000

Recent adoption

30 days: +723 −611 ↑551

Version history

12
  1. v1.6.13 269.9 MB 26 Sep 2026

    Fix BM-21 started

  2. v1.6.12 269.9 MB 19 Sep 2026
  3. v1.6.11 269.9 MB 5 Sep 2026
  4. v1.6.10 269.9 MB 3 Sep 2026
  5. v1.6.9 269.8 MB 14 Aug 2026
  6. v1.6.8 269.8 MB 13 Aug 2026
Description from the Workshop

Tactical Flava - Core is the base module for the entire Tactical Flava ecosystem. Prefab content: - equipment: SOFLAM and IRONIA binoculars, MMS programmer, 6G10 and 6T7 tripod parts - props and deployables: arsenal props, ammo boxes, supply crates, military compositions, smoke effect entities Scripted systems: - radar and counter-battery systems: radar contacts, tracking, scan handlers, accuracy model, impact results, projectile and radio signal processing, custom 1L271 radar component - 1L271 systems: radar power, fuel transfer, fuel receiver, projectile scanner, sound emitter, result table, and radar action scripts - MFD and display UI: camera, radar, map, menu, combat UI, vehicle status, touch controls, display framework controllers, custom display widgets - missile and guidance systems: TOW, laser guidance, SACLOS, APKWS, vehicle laser emitters, laser targets, missile logic and projectile handling - turret and vehicle systems: stabilization, turret ballistics, recoil, reload flow, smoke generator, fire suppression, BFT link/sync, turret zoom fix - deployable and towing systems: multipart deployables, tow plug and tow receiver components, towing actions - weapon and ammo systems: 2B9 reload and projectile flow, magazine wells, attachment scripts, mortar muzzle logic, conditional weapon parts, auto-destroy, ammo visuals - support and utility systems: oil support station, self-destruct modules, programmable gadget scripts, device linking, custom user actions, mine timer editor/game mode, ballistic computer readout widgets