ArmaDB

The only hot key you need. Your interface, hidden until you ask for it.

Players now

0

Servers

3

Rating

-

Subscribers

-

23 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/D34EF5B417354A02

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 5 10 15 20 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 15
Average players Low to peak in each bucket

Details

Author
Timmy Martinez
Version
1.0.4
Size
13 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
30 Aug 2026
Updated
1 month ago
Workshop ID
D34EF5B417354A02

Recent adoption

30 days: +5 −4 ↑0

Version history

5
  1. v1.0.4 13 KB 12 Sep 2026

    - Fixed: the first-spawn message no longer appears when going straight into Game Master without spawning, and can no longer stay stuck on screen there. It now shows the first time you are controlling a character - whether you spawned in normally or took control of one from Game Master. - The message now has a red rule inside its border.

  2. v1.0.3 12 KB 31 Aug 2026
  3. v1.0.2 12 KB 31 Aug 2026
  4. v1.0.1 12 KB 31 Aug 2026
  5. v1.0.0 12 KB 30 Aug 2026
Description from the Workshop

HUD Key hides your interface and gives it back on demand. By default the screen is clean. No nametags, no notifications, no weapon or vehicle readouts, no chat, no FPS or server info. Hold the HUD key to bring it back for as long as you hold it. Double-tap to lock it on screen, double-tap again to clear it. Nothing is toggled permanently and your Interface settings are never modified. Anything you have set to "Hide" in Settings > Interface stays hidden; the HUD key only reveals what you already chose to see. CONTROLS Hold H: show the interface while held Double-tap H: lock it on screen / release it Gamepad: hold View + A, double-tap View + A Both are rebindable under Settings > Controls > HUD Key, on PC and console alike. WHAT STAYS VISIBLE Interaction prompts and radial menus are never touched. You can always see what you are aiming at and what you can interact with. Weapon slot indicators also stay, since on a controller they are often the only cue for which slot is selected. NOTES - Replaces the vanilla hint toggle. - A one-time message on your first spawn explains the key, so a hidden interface does not read as a broken game. CREDITS Includes the Source Code Pro typeface by Adobe, used under the SIL Open Font License 1.1.