ArmaDB

PvP: a Special Forces team must destroy a target and extract while insurgents hunt them down. PvP : des Forces Spéciales doivent détruire une cible et s'extraire, traquées par les insurgés.

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Get it on the Workshop reforger.armaplatform.com/workshop/AF13A56FF036D6CA

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Details

Author
felipew4r
Version
1.0.1
Size
5.3 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
6 Oct 2026
Updated
1 week ago
Workshop ID
AF13A56FF036D6CA

Recent adoption

30 days: +4 −3 ↑11

Version history

2
  1. v1.0.1 5.3 MB 6 Oct 2026
  2. v1.0.0 3.1 MB 6 Oct 2026
Description from the Workshop

ENGLISH Ghost Hunt is an asymmetric PvP scenario on Arland. A small Special Forces team infiltrates the island to destroy a target, then must reach an extraction boat. A larger force of insurgents defends the island and hunts them down. One third Special Forces, two thirds insurgents, from 3 to 24 players. English and French included. LOBBY - Players pick their post by interacting with the sign in front of a soldier: rifleman, sniper, anti-tank, explosives for the SF; rifleman, machine gunner, sniper, anti-tank for the insurgents - Countdown chosen by the Game Master; remaining posts are assigned automatically - Short cinematic flyover of the island before every round SPECIAL FORCES - Start on boats off the island, with the objective marked on the map - One random target among several types and positions: helicopter, BTR, supply truck, ammunition cache - Once it is destroyed, an extraction boat is revealed: at least half of the surviving SF must reach it - One hidden tent lets an SF rest and skip time to midnight; generators switch the surrounding lights off - Time left announced every 10 minutes, on-screen countdown for the last 5 - A killed SF does not respawn and follows his teammates as a spectator INSURGENTS - Start at their camp with vehicles; respawn there 30 seconds after death - Their map shows the areas where the SF objective may be, never the objective itself - Alerted with grid coordinates when the SF complete their objective - Win if every SF is neutralised or if the round time runs out SPIES - Civilians on the island work for the insurgents - A spy who sees an SF gives him 30 seconds to take him out; otherwise his position is sent to the insurgents GAME MASTER - The GM spawns in his own zone with arsenals and one soldier per role - Give your outfit to a role, wear a role's outfit to tweak it, or reset it to default: no equipment mod required, load the ones you like - Launch the game from the GM table; settings in the scenario properties: expected...