An unofficial port of the classic Arma 3 mod Arma Commander to Arma Reforger: a hybrid RTS/FPS where a commander orders squads on the map and seamlessly takes over any soldier or gunner on the ground.
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26 downloads
Busiest servers running it 1 in total
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daily, last 30 days
Details
- Author
- propst81
- Version
- 0.5.3
- Size
- 418 KB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 15 Oct 2026
- Updated
- 1 day ago
- Workshop ID
- AC230926A0010001
Often used with
8Version history
4-
v0.5.3 418 KB 15 Oct 2026
- Uploaded the correct file this time.
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v0.5.2 416 KB 15 Oct 2026
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v0.5.1 416 KB 15 Oct 2026
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v0.5.0 416 KB 15 Oct 2026
Description from the Workshop
# Arma Commander: Actual An unofficial, openly vibecoded port of the Arma 3 mod Arma Commander to Arma Reforger. Command squads from the map, then take over a friendly soldier and fight alongside them. Play solo against AI commanders or share command with friends in multiplayer. No additional mods required for the vanilla factions. ## Command and fight - Command map with squad status, spotted enemies and radio reports. Several commanders can share a side, orders and a requisition pool. - Move, defend, assault, queue waypoints and garrison buildings. Advancing infantry stalled against a spotted contact can try a flank; pinned squads keep their position. - Capture bases for requisition income; buy infantry, vehicles, mortar crews and observers. - Call artillery, air support or transport helicopters to carry squads to a landing zone. - Build field service stations, forward spawn points and helipads with construction trucks. - Built-in Better Battle Buddies improves AI combat priorities, medic behavior, vehicle doors and quiet marching. Expect rough edges: this is an actively developed project. ## Pick your battlefield Everon, Arland and Kolguyev scenarios are included. Before the match, the host/admin chooses the sides, battlefield, threat, prices, AI commanders, squad cap, starting RP and income. Everon offers a hand-built whole-island layout, halves and flashpoints. Procedural layouts generate bases and HQs from a terrain's named locations; preview the plan, reroll its seed, or click a base and then its new position before pressing Start. Kolguyev always uses a generated layout. Other terrains require a small AC: Actual scenario setup; installing a map mod alone does not add an AC: Actual entry to the scenario list. Mission makers can create scenarios on other terrains with generated or hand-placed bases, custom factions and starting forces. Workbench setup and configuration guide: https://github.com/propst-design/ACActual/blob/main/MISSION-MAKING.md On...