ArmaDB

An unofficial port of the classic Arma 3 mod Arma Commander to Arma Reforger: a hybrid RTS/FPS where a commander orders squads on the map and seamlessly takes over any soldier or gunner on the ground.

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26 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/AC230926A0010001

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Details

Author
propst81
Version
0.5.3
Size
418 KB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
15 Oct 2026
Updated
1 day ago
Workshop ID
AC230926A0010001

Version history

4
  1. v0.5.3 418 KB 15 Oct 2026

    - Uploaded the correct file this time.

  2. v0.5.2 416 KB 15 Oct 2026
  3. v0.5.1 416 KB 15 Oct 2026
  4. v0.5.0 416 KB 15 Oct 2026
Description from the Workshop

# Arma Commander: Actual An unofficial, openly vibecoded port of the Arma 3 mod Arma Commander to Arma Reforger. Command squads from the map, then take over a friendly soldier and fight alongside them. Play solo against AI commanders or share command with friends in multiplayer. No additional mods required for the vanilla factions. ## Command and fight - Command map with squad status, spotted enemies and radio reports. Several commanders can share a side, orders and a requisition pool. - Move, defend, assault, queue waypoints and garrison buildings. Advancing infantry stalled against a spotted contact can try a flank; pinned squads keep their position. - Capture bases for requisition income; buy infantry, vehicles, mortar crews and observers. - Call artillery, air support or transport helicopters to carry squads to a landing zone. - Build field service stations, forward spawn points and helipads with construction trucks. - Built-in Better Battle Buddies improves AI combat priorities, medic behavior, vehicle doors and quiet marching. Expect rough edges: this is an actively developed project. ## Pick your battlefield Everon, Arland and Kolguyev scenarios are included. Before the match, the host/admin chooses the sides, battlefield, threat, prices, AI commanders, squad cap, starting RP and income. Everon offers a hand-built whole-island layout, halves and flashpoints. Procedural layouts generate bases and HQs from a terrain's named locations; preview the plan, reroll its seed, or click a base and then its new position before pressing Start. Kolguyev always uses a generated layout. Other terrains require a small AC: Actual scenario setup; installing a map mod alone does not add an AC: Actual entry to the scenario list. Mission makers can create scenarios on other terrains with generated or hand-placed bases, custom factions and starting forces. Workbench setup and configuration guide: https://github.com/propst-design/ACActual/blob/main/MISSION-MAKING.md On...