ArmaDB

Examine corpse hits and near misses: rotate the model, focus shots, view severity, shooter/ammo, velocity and flight time. Requires ACE Dev. Experimental multiplayer; live testing pending.

Players now

1

Servers

11

Rating

-

Subscribers

-

32 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/B7E19C0842FA603D

Busiest servers running it 11 in total

All servers

Players on servers with it

daily, last 30 days

0 2 3 5 6 24 Sep 1 Oct 8 Oct 15 Oct peak 5
Average players Low to peak in each bucket

Details

Author
WickedWabbit
Version
0.3.2
Size
27 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
10 Oct 2026
Updated
1 week ago
Workshop ID
B7E19C0842FA603D

Recent adoption

30 days: +12 −8 ↑8

Version history

3
  1. v0.3.2 27 KB 10 Oct 2026

    added resizing for different resolution and screen sizing and also added windowed mode compatability.

  2. v0.3.1 27 KB 10 Oct 2026
  3. v0.3.0 26 KB 10 Oct 2026
Description from the Workshop

# Ballistic Examination - experimental prerelease Inspect recorded impacts while searching a dead character, alongside normal inventory looting. Rotate the searched-character preview, focus mapped events and filter hits, sampled near misses or attributed fatal shots. Features: severity colours, shooter and projectile labels, launch/impact speed in m/s, approximate barrel-to-hit flight time, paged event list and integrated model view. Red identifies attributed fatal hits; blue identifies sampled near misses. EST and ~ identify estimated severity or placement. Ambiguous deaths remain unattributed. Requires ACE Core Dev, ACE Medical Core Dev, ACE Medical Hitzones Dev and ACE Ballistics Dev. Server-authoritative history with owner-only client snapshots is implemented. Multiplayer transport and late joining have not yet been live verified: this is an experimental prerelease. All players and the server must load the same version and dependencies. Trajectories are approximate segments, not verified penetration/exit wounds. Counts represent events and can include multiple contacts from one bullet. The native searched-character model includes equipment and its inventory pose. Controller/console, other UI mods and quantified performance are unverified. History is cleared on mission restart. Game damage calculations are unchanged.