Examine corpse hits and near misses: rotate the model, focus shots, view severity, shooter/ammo, velocity and flight time. Requires ACE Dev. Experimental multiplayer; live testing pending.
Players now
1
Servers
11
Rating
-
Subscribers
-
32 downloads
Busiest servers running it 11 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- WickedWabbit
- Version
- 0.3.2
- Size
- 27 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 10 Oct 2026
- Updated
- 1 week ago
- Workshop ID
- B7E19C0842FA603D
Recent adoption
30 days: +12 −8 ↑8
- ↑ Fraking https://discord.gg/3jMwQzEyTD 0.3.6 0.3.7 11h ago
- − USASOC 3SFG PRIVATE SERVER 0.3.6 11h ago
- − The Osiris Network: Kolguyev-Combat Ops! 0.3.6 20h ago
- ↑ DESPERATE ***HTS 0.3.6 0.3.7 1d ago
- ↑ EU | Tactical Realism GB 0.3.6 0.3.7 1d ago
- + DESPERATE ***HTS 0.3.6 3d ago
- + COLD WAR BOYYY 0.3.6 4d ago
- − FIJIWATERBOYZ 0.3.6 5d ago
- + The Osiris Network: Kolguyev-Combat Ops! 0.3.6 5d ago
- + USASOC 3SFG PRIVATE SERVER 0.3.6 5d ago
- ↑ EU | Tactical Realism GB 0.3.4 0.3.6 5d ago
- + FIJIWATERBOYZ 0.3.6 5d ago
Requires
4Required by
1Often used with
8Version history
3-
v0.3.2 27 KB 10 Oct 2026
added resizing for different resolution and screen sizing and also added windowed mode compatability.
-
v0.3.1 27 KB 10 Oct 2026
-
v0.3.0 26 KB 10 Oct 2026
Description from the Workshop
# Ballistic Examination - experimental prerelease Inspect recorded impacts while searching a dead character, alongside normal inventory looting. Rotate the searched-character preview, focus mapped events and filter hits, sampled near misses or attributed fatal shots. Features: severity colours, shooter and projectile labels, launch/impact speed in m/s, approximate barrel-to-hit flight time, paged event list and integrated model view. Red identifies attributed fatal hits; blue identifies sampled near misses. EST and ~ identify estimated severity or placement. Ambiguous deaths remain unattributed. Requires ACE Core Dev, ACE Medical Core Dev, ACE Medical Hitzones Dev and ACE Ballistics Dev. Server-authoritative history with owner-only client snapshots is implemented. Multiplayer transport and late joining have not yet been live verified: this is an experimental prerelease. All players and the server must load the same version and dependencies. Trajectories are approximate segments, not verified penetration/exit wounds. Counts represent events and can include multiple contacts from one bullet. The native searched-character model includes equipment and its inventory pose. Controller/console, other UI mods and quantified performance are unverified. History is cleared on mission restart. Game damage calculations are unchanged.