Ukraine vs Russia on Marnivka. One rotating objective at a time, six-player capture minimum, first to six captures, live progress HUD and protected headquarters. Initial test release for Last Light.
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Players on servers with it
daily, last 30 days
Details
- Author
- LagMySix
- Version
- 1.0.5
- Size
- 24 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 12 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- A79D492CEA60456D
Recent adoption
30 days: +0 −0 ↑6
- ↑ [NA1]|RU|VS|UA| Last Light Conflict UHC 1.0.7 1.0.8 1w ago
- ↑ [NA1]|RU|VS|UA| Last Light Conflict UHC 1.0.6 1.0.7 1w ago
- ↑ [NA1]|RU|VS|UA| Last Light Conflict UHC 1.0.5 1.0.6 1w ago
- ↑ [NA1]|RU|VS|UA| Last Light Conflict UHC 1.0.3 1.0.5 2w ago
- ↑ [NA1]|RU|VS|UA| Last Light Conflict UHC 1.0.2 1.0.3 2w ago
- ↑ [NA1]|RU|VS|UA| Last Light Conflict UHC 1.0.1 1.0.2 2w ago
Requires
75Often used with
8Version history
6-
v1.0.5 24 KB 27 Sep 2026
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v1.0.4 22 KB 27 Sep 2026
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v1.0.3 22 KB 27 Sep 2026
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v1.0.2 22 KB 27 Sep 2026
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v1.0.1 20 KB 12 Sep 2026
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v1.0.0 17 KB 12 Sep 2026
Description from the Workshop
LAST LIGHT: MARNIVKA CONFLICT A custom Ukraine-versus-Russia PvP scenario for the Last Light server, built on the Marnivka terrain with the existing Last Light team, squad and armory experience. ONE OBJECTIVE. TWO TEAMS. FIRST TO SIX. Fight over one active 100m objective at a time. Town Center opens the round, followed by random locations from an eight-point pool. Locations do not repeat until the pool is exhausted. CAPTURE RULES Your team needs at least six living players inside the objective and more players than the opposition. 6 vs 5 captures; 6 vs 6 and 5 vs 0 pause. Opposing progress must be neutralized before building your own. A neutral capture takes 90 seconds. Each capture awards one point, with an eight-second interval before the next objective. The first team to six captures wins. PLAYER EXPERIENCE - Live capture percentage, team counts, scores and objective status in a bottom-center HUD. - Fixed Ukraine headquarters in the northwest and Russia headquarters southeast of Yarkne. - 100m headquarters protection with normal firing and throwing suppressed inside, plus server-side damage checks. Deliberate Game Master actions remain possible. - Native Conflict headquarters, supplies, building and respawn systems. - Integration with Last Light's existing team selection, groups and Armory. This is a separate scenario upload, not a replacement for those mods. REQUIRED ADDONS Marnivka, TEF Arsenal, TEF Arsenal2, TEF Vehicles, Last Light Armory and their dependencies. Keep the existing Last Light Loading and equipment dependencies enabled. This addon uses the original terrain and third-party resources as dependencies rather than redistributing them. SERVER SCENARIO ID {FE072A7D7B534B9F}Missions/LastLight_Marnivka_Conflict.conf VERSION 1.0.0 / INITIAL TEST RELEASE Introduces rotating objectives, six-capture victory, relocated headquarters, capture HUD, base-protection logic and Last Light deployment integration. Scores and objective rotation reset when the ser...