AI in Arma Reforger doesn't account for wind. This mod makes AI estimate wind and compensate for its effect on their shots, with accuracy varying by soldier.
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6 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- CSU Ops
- Version
- 0.9.4
- Size
- 1.1 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 13 Sep 2026
- Updated
- 3 weeks ago
- Workshop ID
- 99A93ADB0C6D238A
Recent adoption
30 days: +1 −0 ↑0
- + CSU Ops 0.9.4 5d ago
Often used with
8Version history
5-
v0.9.4 1.1 MB 20 Sep 2026
New workshop preview image.
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v0.9.3 1.1 MB 20 Sep 2026
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v0.9.2 36 KB 15 Sep 2026
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v0.9.1 36 KB 14 Sep 2026
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v0.9.0 23 KB 13 Sep 2026
Description from the Workshop
Summary AI in Arma Reforger does not account for wind when aiming. At range, crosswind causes their shots to consistently drift to one side of the target. This mod makes AI estimate the wind and compensate for it, with the accuracy of that estimate varying by soldier. Description AI already accounts for range and target movement when firing, but wind is not part of their aiming calculation. In a crosswind, their rounds consistently land to one side of the target, and they make no correction. This mod adds wind compensation to AI aiming. Each AI estimates the current wind and adjusts their aim accordingly. They are not given the actual wind value; they have to estimate it. Most soldiers tend to underestimate the wind, and their estimates vary over time. Snipers are generally more accurate, while average riflemen are less so. Every soldier attempts to compensate for wind. Wind-reading ability is divided by role using the same role groupings the game already uses to distribute soldiers. This is simply a practical way to assign different levels of ability within the AI, not a statement that one role is inherently a better shot or more skilled soldier than another. An officer is not automatically a better marksman than a rifleman, for example. - Low: Riflemen, gunners, grenadiers, AT - Medium: Team leaders, squad leaders, senior riflemen, officers - High: Marksmen, snipers, spotters, special forces Each individual AI also receives a permanent personal ability value. The groups overlap, so a rifleman can be better at reading wind than his team leader, while an occasional marksman or sniper may be relatively poor at it. There is no strict skill hierarchy. AI re-evaluate the wind approximately every 0.75 seconds rather than before every shot. This keeps rounds fired in the same burst subject to roughly the same correction instead of causing them to scatter due to constantly changing estimates. Even the worst estimate removes roughly 40% of the wind drift. AI will...