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CSU Armor & Cover Ballistics

by CSU Ops · all their mods

Armor and cover rebuilt on real ballistic test data. Glass, sheet metal and brick corrected, all five vests and helmets re-anchored, and armor hits now depend on the round. No ammo changes.

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5 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6B2F1A7D4C8E9053

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0 1 1 2 2 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 2
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Details

Author
CSU Ops
Version
1.0.4
Size
47 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
20 Sep 2026
Updated
6 days ago
Workshop ID
6B2F1A7D4C8E9053

Recent adoption

30 days: +1 −0 ↑0

Version history

5
  1. v1.0.4 47 KB 9 Oct 2026

    Wound gain 2 for the CSU 8.6 Blackout 200 gr expanding supersonic

  2. v1.0.3 47 KB 9 Oct 2026
  3. v1.0.2 46 KB 22 Sep 2026
  4. v1.0.1 41 KB 20 Sep 2026
  5. v1.0.0 40 KB 20 Sep 2026
Description from the Workshop

WHAT IS AFFECTED Every window in the game. All sheet metal: gates, doors, lockers, panels, fences. Vehicle armor plate. All brick and masonry walls. M69 vest, PASGT vest, M1 helmet, PASGT helmet, SSh-68 helmet. What a stopped or defeated round does to the person wearing armor. WINDOWS Before: glass was rated tougher than steel, concrete and brick. A single pane took more than half the speed off a rifle round. After: a pane barely slows a bullet, and breaks. SHEET METAL Before: too weak at the thicknesses gates, doors and panels actually are. After: matched to live fire test results for real mild steel plate. VEHICLE ARMOR Before: rated the same as ordinary sheet metal. After: raised with sheet metal, so plate is not softer than the gate next to it. BRICK Before: a thick wall stopped every round in the game, including heavy armor piercing. After: heavy armor piercing gets through. Rifle rounds still do not, by a wide margin. WOOD Checked and left alone. Wood was already correct, and it is what brick was corrected against. Brick was rated tougher than wood for the same weight of material, and real test data puts it the other way round. CONCRETE Checked and left alone. Already stops rifle rounds, as it should. VESTS AND HELMETS Before: the game spread the US items far wider apart than the real items are. The M1 helmet and the M69 vest were rated twice as far apart as test data puts them. The SSh-68 was rated weaker than the thinner M1 despite carrying considerably more steel. After: all five re-anchored on published ballistic limit data for the real items, and corrected as a set so fixing one does not break the order of the others. BEHIND ARMOR Before: the blunt trauma a stopped round put through a plate depended only on which plate you were wearing. A .50 and a 9mm stopped by the same vest did the same blunt damage. Distance made no difference. A round that nearly punched through did the same blunt damage as one that was nearly spent. After: the blunt damage...