# LHDF Loot Spawner Loot in buildings and on open ground, spawned near players and removed when nobody is near.
Players now
3
Servers
3
Rating
-
Subscribers
-
4 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Boomstick Barry
- Version
- 1.0.2
- Size
- 4.3 MB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 1 Oct 2026
- Updated
- 2 weeks ago
- Workshop ID
- 8BFDD097F15BF8AF
Recent adoption
30 days: +1 −0 ↑25
- + [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #3 1.0.15 3d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.14 1.0.15 4d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.14 1.0.15 4d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.13 1.0.14 5d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.13 1.0.14 5d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.12 1.0.13 6d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.12 1.0.13 6d ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.11 1.0.12 1w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.11 1.0.12 1w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.10 1.0.11 1w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #2 1.0.10 1.0.11 1w ago
- ↑ [Lost Hope Survival] Dead Coast | Nizla | PvPvE Zombies & Bandits #1 1.0.8 1.0.10 1w ago
Requires
1Required by
4Often used with
8Version history
3-
v1.0.2 4.3 MB 1 Oct 2026
-
v1.0.1 4.3 MB 1 Oct 2026
-
v1.0.0 1.1 MB 1 Oct 2026
Description from the Workshop
# LHDF Loot Spawner Loot in buildings and on open ground, spawned near players and removed when nobody is near. Part of the Lost Hope Dynamic Framework (LHDF). Loot spawns inside Loot Areas. You place them in Workbench, as a Game Master, or list them in a JSON file. Each building in an area gets a loot type (residential, medical, police, military, commercial, industrial) from its map descriptor and prefab path. Its loot spots (floors, tables, upper storeys, cellars) are measured once per building prefab and cached. When a player comes close, the building rolls its spots and the items appear one by one. When nobody has been near for a while, untouched loot is removed. The roll is kept, so the same items come back on the next visit until the respawn time is over. An item a player takes belongs to them and is saved with them. ## Features - Loot Areas: circle or rectangle, with loot mode, density, respawn time, item limit, loot in buildings on or off, and loot spots on open ground. Where areas overlap, the smallest area wins. - Loot outside areas (world loot) can be switched on for the whole map with `worldLoot`. - Five loot modes: survival, survival_plus, military, medical, industrial. Each mode sets chances, item counts per building type, categories and tiers. The server mode applies, an area can pick another. - A pool of 111 vanilla items in 13 categories (food, medical, tools, clothing, headgear, vests, backpacks, handguns, rifles, machine guns, launchers, ammo, explosives) and three tiers (basic, military, rare). - Named locations (city, town, village, base, airport, port and others) raise or lower loot chances. - Magazines, loose or in a weapon, get a random fill. - Limits for loot items in the whole world and per area. - Taken loot is saved with the player. Loot moved away from its spot counts as taken and is handed to the garbage system. - Game Master: "Loot Area (LHDF Loot Spawner)" under Systems, with every area setting, "Refresh loot now" and...