GM missions: tasks, triggers, interactions, AI spawns, routes, cameras, doors, saves. Missions GM : tâches, déclencheurs, interactions, IA, itinéraires, caméras, portes, sauvegardes.
Players now
4
Servers
25
Rating
100%
6 votes
Subscribers
-
595 downloads
Busiest servers running it 25 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- felipew4r
- Version
- 2.1.53
- Size
- 10.7 MB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 29 Aug 2026
- Updated
- 1 week ago
- Workshop ID
- 6B29A001A17E4C01
Recent adoption
30 days: +86 −63 ↑178
- ↑ [ ITA ] | ITC Italian Tactical Command - https://discord.gg/UtpYURaBeB - Reforger Milsim Italia 2.1.60 2.1.62 6m ago
- ↑ Team FAF discord.gg/FhTx98anTZ 2.1.60 2.1.62 1h ago
- ↑ The Last Shift 2.1.60 2.1.62 1h ago
- ↑ GM Worthy 2.1.60 2.1.62 2h ago
- ↑ Arma Blarma. Escalation 2.1.58 2.1.60 3h ago
- + [BY] KTA 2.1.60 3h ago
- ↑ GM Worthy 2.1.59 2.1.60 4h ago
- − Dead Reckoning | USA Operations [PVE] 2.1.60 8h ago
- + Comrade 2.1.60 22h ago
- + 4Netplayers escouade bredouille Kolguyev PVE 2.1.60 1d ago
- − [BY] KTA 2.1.60 1d ago
- + Dead Reckoning | USA Operations [PVE] 2.1.60 1d ago
Required by
1Often used with
8Version history
12-
v2.1.53 10.7 MB 6 Oct 2026
EN : Hand-copied missions whose file name contains spaces or special characters now appear in the Load tab. FR : Les missions copiées à la main dont le nom de fichier contient des espaces ou caractères spéciaux apparaissent désormais dans l'onglet Charger.
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v2.1.52 10.7 MB 5 Oct 2026
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v2.1.51 10.7 MB 4 Oct 2026
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v2.1.50 10.7 MB 4 Oct 2026
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v2.1.49 10.7 MB 4 Oct 2026
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v2.1.48 10.7 MB 4 Oct 2026
Description from the Workshop
ENGLISH Build and play missions entirely from the Game Master interface. Logic IDs link entities and modules without modifying a single game prefab. English and French included. MISSIONS - Tasks with marker, state and visibility; contract list; briefing and intel notes in the map journal - End-of-mission module: title, debriefing text, next mission - Built-in mission save and load, solo or server; rotation of up to ten missions - In-game field manual, GTL browser filter, [GTL] Duplicate TRIGGERS - Zones watch presence, an emptied area, a downed entity, a task state, an interaction or another trigger - Entry and exit actions, delay, countdown, cooldown, single or repeated use, ready-made models - 35 actions: block or wake AI, arm or fire a trigger, task state, sounds, lights, time of day, move a target, end mission - Multi-Actions module: four pairs at once, a choice menu for players, or one picked at random INTERACTIONS AND CHARACTERS - Several interactions per entity, switched on and off as the mission unfolds: evolving dialogue - They follow moving entities, fire triggers, and can be broadcast to every player - Countdown before the effect, your own text shown with the seconds - Captive, release, knock out, wake up, escort, hold position - Outfit wardrobe: save, hand out, copy or strip a loadout; enemy uniforms disguise until the first shot AI AND ROUTES - Sleeping AI; hidden group templates and faithful copies; dynamic spawn, so far-off zones cost nothing - Patrol, sweep, defend, hold, join the player; spawn probability, work radius - Standalone waypoints: draw a route once, send any group along it, loop it into a patrol, assign from the AI tab CAMERAS, SCREENS AND ACCESS - Cameras shown full screen or on an in-world screen, wall screen included; one screen can list several - Movable views: pan, tilt and zoom, remappable keys, on-screen frame - Doors unlocked, locked, opened or closed remotely; RFID cards, three combinable clearances - Vehicle service points...